d3d10core: Add a small test for CreateRenderTargetView().
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@ -140,6 +140,65 @@ static void test_create_texture(ID3D10Device *device)
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ID3D10Texture2D_Release(texture);
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ID3D10Texture2D_Release(texture);
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}
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}
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static void test_create_rendertarget_view(ID3D10Device *device)
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{
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D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
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D3D10_TEXTURE2D_DESC texture_desc;
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D3D10_BUFFER_DESC buffer_desc;
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ID3D10RenderTargetView *rtview;
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ID3D10Texture2D *texture;
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ID3D10Buffer *buffer;
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HRESULT hr;
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buffer_desc.ByteWidth = 1024;
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buffer_desc.Usage = D3D10_USAGE_DEFAULT;
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buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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buffer_desc.CPUAccessFlags = 0;
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buffer_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
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ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
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rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
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rtv_desc.Buffer.ElementOffset = 0;
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rtv_desc.Buffer.ElementWidth = 64;
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
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ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
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ID3D10RenderTargetView_Release(rtview);
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ID3D10Buffer_Release(buffer);
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texture_desc.Width = 512;
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texture_desc.Height = 512;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D10_USAGE_DEFAULT;
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texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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/* For texture resources it's allowed to specify NULL as desc */
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
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ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
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ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
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ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
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ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
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"Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
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ok(rtv_desc.Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", rtv_desc.Texture2D.MipSlice);
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ID3D10RenderTargetView_Release(rtview);
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ID3D10Texture2D_Release(texture);
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}
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START_TEST(device)
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START_TEST(device)
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{
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{
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ID3D10Device *device;
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ID3D10Device *device;
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@ -154,6 +213,7 @@ START_TEST(device)
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test_device_interfaces(device);
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test_device_interfaces(device);
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test_create_texture(device);
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test_create_texture(device);
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test_create_rendertarget_view(device);
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refcount = ID3D10Device_Release(device);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left\n", refcount);
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ok(!refcount, "Device has %u references left\n", refcount);
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