d3d8: Add a separate function for texture initialization.
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@ -412,11 +412,6 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
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/* IDirect3DTexture8 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DTexture8 implementation structure
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*/
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@ -433,6 +428,9 @@ struct IDirect3DTexture8Impl
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LPDIRECT3DDEVICE8 parentDevice;
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};
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HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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/* IDirect3DVolumeTexture8 */
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/* ----------------------- */
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@ -654,44 +654,36 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3
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wined3d_mutex_unlock();
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
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IDirect3DTexture8Impl *object;
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static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DTexture8 **texture)
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{
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hrc = D3D_OK;
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IDirect3DTexture8Impl *object;
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HRESULT hr;
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TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
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TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
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iface, width, height, levels, usage, format, pool, texture);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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/* *ppTexture = NULL; */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate texture memory.\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DTexture8_Vtbl;
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object->ref = 1;
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
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wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
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wined3d_mutex_unlock();
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if (FAILED(hrc)) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
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hr = texture_init(object, This, width, height, levels, usage, format, pool);
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if (FAILED(hr))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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/* *ppTexture = NULL; */
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} else {
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IUnknown_AddRef(iface);
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object->parentDevice = iface;
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*ppTexture = (LPDIRECT3DTEXTURE8) object;
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TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
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}
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return hr;
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}
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return hrc;
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TRACE("Created texture %p.\n", object);
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*texture = (IDirect3DTexture8 *)object;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
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@ -285,7 +285,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 ifac
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return hr;
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}
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const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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{
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/* IUnknown */
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IDirect3DTexture8Impl_QueryInterface,
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@ -311,3 +311,27 @@ const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
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IDirect3DTexture8Impl_UnlockRect,
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IDirect3DTexture8Impl_AddDirtyRect
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};
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HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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texture->lpVtbl = &Direct3DTexture8_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, usage & WINED3DUSAGE_MASK,
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wined3dformat_from_d3dformat(format), pool, &texture->wineD3DTexture, (IUnknown *)texture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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return hr;
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}
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texture->parentDevice = (IDirect3DDevice8 *)device;
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IDirect3DDevice8_AddRef(texture->parentDevice);
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return D3D_OK;
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}
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