wined3d: Make wined3d_device_set_vs_consts_b() consistent with wined3d_device_set_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2884,7 +2884,7 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
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TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
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wined3d_mutex_lock();
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hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
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hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
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wined3d_mutex_unlock();
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return hr;
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@ -2374,24 +2374,28 @@ static void device_invalidate_shader_constants(const struct wined3d_device *devi
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}
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HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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UINT start_register, const BOOL *constants, UINT bool_count)
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unsigned int start_idx, unsigned int count, const BOOL *constants)
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{
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UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register);
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UINT i;
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unsigned int i;
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TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
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device, start_register, constants, bool_count);
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_idx, count, constants);
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if (!constants || start_register >= WINED3D_MAX_CONSTS_B)
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_B)
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return WINED3DERR_INVALIDCALL;
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memcpy(&device->update_state->vs_consts_b[start_register], constants, count * sizeof(BOOL));
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for (i = 0; i < count; ++i)
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TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
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if (count > WINED3D_MAX_CONSTS_B - start_idx)
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count = WINED3D_MAX_CONSTS_B - start_idx;
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memcpy(&device->update_state->vs_consts_b[start_idx], constants, count * sizeof(*constants));
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if (TRACE_ON(d3d))
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{
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for (i = 0; i < count; ++i)
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TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]);
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}
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if (device->recording)
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{
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for (i = start_register; i < count + start_register; ++i)
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for (i = start_idx; i < count + start_idx; ++i)
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device->recording->changed.vertexShaderConstantsB |= (1u << i);
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}
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else
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@ -911,7 +911,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i)
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{
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wined3d_device_set_vs_consts_b(device, stateblock->contained_vs_consts_b[i],
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stateblock->state.vs_consts_b + stateblock->contained_vs_consts_b[i], 1);
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1, &stateblock->state.vs_consts_b[stateblock->contained_vs_consts_b[i]]);
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}
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apply_lights(device, &stateblock->state);
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@ -149,7 +149,7 @@
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@ cdecl wined3d_device_set_vertex_shader(ptr ptr)
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@ cdecl wined3d_device_set_viewport(ptr ptr)
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@ cdecl wined3d_device_set_vs_cb(ptr long ptr)
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@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_set_vs_consts_b(ptr long long ptr)
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@ cdecl wined3d_device_set_vs_consts_f(ptr long long ptr)
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@ cdecl wined3d_device_set_vs_consts_i(ptr long long ptr)
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@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr)
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@ -2247,7 +2247,7 @@ void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, str
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void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
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void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
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HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
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UINT start_register, const BOOL *constants, UINT bool_count);
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unsigned int start_idx, unsigned int count, const BOOL *constants);
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HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
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HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
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