diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1938016cf30..0d288264cd3 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2884,7 +2884,7 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count); + hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data); wined3d_mutex_unlock(); return hr; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 316be5d2d6e..ec489e944f2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2374,24 +2374,28 @@ static void device_invalidate_shader_constants(const struct wined3d_device *devi } HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, - UINT start_register, const BOOL *constants, UINT bool_count) + unsigned int start_idx, unsigned int count, const BOOL *constants) { - UINT count = min(bool_count, WINED3D_MAX_CONSTS_B - start_register); - UINT i; + unsigned int i; - TRACE("device %p, start_register %u, constants %p, bool_count %u.\n", - device, start_register, constants, bool_count); + TRACE("device %p, start_idx %u, count %u, constants %p.\n", + device, start_idx, count, constants); - if (!constants || start_register >= WINED3D_MAX_CONSTS_B) + if (!constants || start_idx >= WINED3D_MAX_CONSTS_B) return WINED3DERR_INVALIDCALL; - memcpy(&device->update_state->vs_consts_b[start_register], constants, count * sizeof(BOOL)); - for (i = 0; i < count; ++i) - TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false"); + if (count > WINED3D_MAX_CONSTS_B - start_idx) + count = WINED3D_MAX_CONSTS_B - start_idx; + memcpy(&device->update_state->vs_consts_b[start_idx], constants, count * sizeof(*constants)); + if (TRACE_ON(d3d)) + { + for (i = 0; i < count; ++i) + TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]); + } if (device->recording) { - for (i = start_register; i < count + start_register; ++i) + for (i = start_idx; i < count + start_idx; ++i) device->recording->changed.vertexShaderConstantsB |= (1u << i); } else diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index a57591b5b62..d5a7c617903 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -911,7 +911,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i) { wined3d_device_set_vs_consts_b(device, stateblock->contained_vs_consts_b[i], - stateblock->state.vs_consts_b + stateblock->contained_vs_consts_b[i], 1); + 1, &stateblock->state.vs_consts_b[stateblock->contained_vs_consts_b[i]]); } apply_lights(device, &stateblock->state); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index c4446b85720..24951208368 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -149,7 +149,7 @@ @ cdecl wined3d_device_set_vertex_shader(ptr ptr) @ cdecl wined3d_device_set_viewport(ptr ptr) @ cdecl wined3d_device_set_vs_cb(ptr long ptr) -@ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long) +@ cdecl wined3d_device_set_vs_consts_b(ptr long long ptr) @ cdecl wined3d_device_set_vs_consts_f(ptr long long ptr) @ cdecl wined3d_device_set_vs_consts_i(ptr long long ptr) @ cdecl wined3d_device_set_vs_resource_view(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index af320a47bcb..202047574e5 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2247,7 +2247,7 @@ void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, str void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport); void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device, - UINT start_register, const BOOL *constants, UINT bool_count); + unsigned int start_idx, unsigned int count, const BOOL *constants); HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,