windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-05-12 12:18:40 +02:00 committed by Alexandre Julliard
parent 7a82be5d97
commit 7259346ab0
4 changed files with 187 additions and 6 deletions

View File

@ -5666,9 +5666,7 @@ static void test_windows_gaming_input(void)
ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
todo_wine
ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
if (hr != S_OK) goto skip_tests;
result_async_handler = default_result_async_handler;
result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
@ -5696,7 +5694,6 @@ static void test_windows_gaming_input(void)
ok( ref == 0, "Release returned %lu\n", ref );
skip_tests:
IForceFeedbackMotor_Release( motor );
IRawGameController_Release( raw_controller );

View File

@ -502,3 +502,146 @@ HRESULT async_operation_boolean_create( IUnknown *invoker, IUnknown *param, asyn
TRACE( "created IAsyncOperation_boolean %p\n", *out );
return S_OK;
}
struct async_result
{
IAsyncOperation_ForceFeedbackLoadEffectResult IAsyncOperation_ForceFeedbackLoadEffectResult_iface;
IWineAsyncInfoImpl *IWineAsyncInfoImpl_inner;
LONG ref;
};
static inline struct async_result *impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( IAsyncOperation_ForceFeedbackLoadEffectResult *iface )
{
return CONTAINING_RECORD( iface, struct async_result, IAsyncOperation_ForceFeedbackLoadEffectResult_iface );
}
static HRESULT WINAPI async_result_QueryInterface( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, REFIID iid, void **out )
{
struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IAsyncOperation_ForceFeedbackLoadEffectResult ))
{
IInspectable_AddRef( (*out = &impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface) );
return S_OK;
}
return IWineAsyncInfoImpl_QueryInterface( impl->IWineAsyncInfoImpl_inner, iid, out );
}
static ULONG WINAPI async_result_AddRef( IAsyncOperation_ForceFeedbackLoadEffectResult *iface )
{
struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p, ref %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI async_result_Release( IAsyncOperation_ForceFeedbackLoadEffectResult *iface )
{
struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p, ref %lu.\n", iface, ref );
if (!ref)
{
/* guard against re-entry if inner releases an outer iface */
InterlockedIncrement( &impl->ref );
IWineAsyncInfoImpl_Release( impl->IWineAsyncInfoImpl_inner );
free( impl );
}
return ref;
}
static HRESULT WINAPI async_result_GetIids( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI async_result_GetRuntimeClassName( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, HSTRING *class_name )
{
return WindowsCreateString( L"Windows.Foundation.IAsyncOperation`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>",
ARRAY_SIZE(L"Windows.Foundation.IAsyncOperation`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>"),
class_name );
}
static HRESULT WINAPI async_result_GetTrustLevel( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI async_result_put_Completed( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *handler )
{
struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
TRACE( "iface %p, handler %p.\n", iface, handler );
return IWineAsyncInfoImpl_put_Completed( impl->IWineAsyncInfoImpl_inner, (IWineAsyncOperationCompletedHandler *)handler );
}
static HRESULT WINAPI async_result_get_Completed( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult **handler )
{
struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
TRACE( "iface %p, handler %p.\n", iface, handler );
return IWineAsyncInfoImpl_get_Completed( impl->IWineAsyncInfoImpl_inner, (IWineAsyncOperationCompletedHandler **)handler );
}
static HRESULT WINAPI async_result_GetResults( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, ForceFeedbackLoadEffectResult *results )
{
struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
PROPVARIANT result = {.vt = VT_UI4};
HRESULT hr;
TRACE( "iface %p, results %p.\n", iface, results );
hr = IWineAsyncInfoImpl_get_Result( impl->IWineAsyncInfoImpl_inner, &result );
*results = result.ulVal;
PropVariantClear( &result );
return hr;
}
static const struct IAsyncOperation_ForceFeedbackLoadEffectResultVtbl async_result_vtbl =
{
/* IUnknown methods */
async_result_QueryInterface,
async_result_AddRef,
async_result_Release,
/* IInspectable methods */
async_result_GetIids,
async_result_GetRuntimeClassName,
async_result_GetTrustLevel,
/* IAsyncOperation<ForceFeedbackLoadEffectResult> */
async_result_put_Completed,
async_result_get_Completed,
async_result_GetResults,
};
HRESULT async_operation_effect_result_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
IAsyncOperation_ForceFeedbackLoadEffectResult **out )
{
struct async_result *impl;
HRESULT hr;
*out = NULL;
if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface.lpVtbl = &async_result_vtbl;
impl->ref = 1;
if (FAILED(hr = async_info_create( invoker, param, callback, (IInspectable *)&impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface, &impl->IWineAsyncInfoImpl_inner )) ||
FAILED(hr = IWineAsyncInfoImpl_Start( impl->IWineAsyncInfoImpl_inner )))
{
if (impl->IWineAsyncInfoImpl_inner) IWineAsyncInfoImpl_Release( impl->IWineAsyncInfoImpl_inner );
free( impl );
return hr;
}
*out = &impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface;
TRACE( "created IAsyncOperation_ForceFeedbackLoadEffectResult %p\n", *out );
return S_OK;
}

View File

@ -34,6 +34,9 @@ struct effect
IInspectable *IInspectable_outer;
LONG ref;
CRITICAL_SECTION cs;
IDirectInputEffect *effect;
GUID type;
DWORD axes[3];
LONG directions[3];
@ -87,7 +90,13 @@ static ULONG WINAPI effect_impl_Release( IWineForceFeedbackEffectImpl *iface )
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref) free( impl );
if (!ref)
{
if (impl->effect) IDirectInputEffect_Release( impl->effect );
impl->cs.DebugInfo->Spare[0] = 0;
DeleteCriticalSection( &impl->cs );
free( impl );
}
return ref;
}
@ -181,6 +190,9 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
impl->axes[1] = DIJOFS_Y;
impl->axes[2] = DIJOFS_Z;
InitializeCriticalSection( &impl->cs );
impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": effect.cs" );
*out = &impl->IWineForceFeedbackEffectImpl_iface;
TRACE( "created ForceFeedbackEffect %p\n", *out );
return S_OK;
@ -337,11 +349,38 @@ static HRESULT WINAPI motor_get_SupportedAxes( IForceFeedbackMotor *iface, enum
return E_NOTIMPL;
}
static HRESULT WINAPI motor_load_effect_async( IUnknown *invoker, IUnknown *param, PROPVARIANT *result )
{
struct effect *effect = impl_from_IForceFeedbackEffect( (IForceFeedbackEffect *)param );
struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)invoker );
IDirectInputEffect *dinput_effect;
HRESULT hr;
if (SUCCEEDED(hr = IDirectInputDevice8_CreateEffect( impl->device, &effect->type, &effect->params, &dinput_effect, NULL )))
{
EnterCriticalSection( &effect->cs );
if (!effect->effect)
{
effect->effect = dinput_effect;
IDirectInputEffect_AddRef( effect->effect );
}
LeaveCriticalSection( &effect->cs );
IDirectInputEffect_Release( dinput_effect );
}
result->vt = VT_UI4;
if (SUCCEEDED(hr)) result->ulVal = ForceFeedbackLoadEffectResult_Succeeded;
else if (hr == DIERR_DEVICEFULL) result->ulVal = ForceFeedbackLoadEffectResult_EffectStorageFull;
else result->ulVal = ForceFeedbackLoadEffectResult_EffectNotSupported;
return hr;
}
static HRESULT WINAPI motor_LoadEffectAsync( IForceFeedbackMotor *iface, IForceFeedbackEffect *effect,
IAsyncOperation_ForceFeedbackLoadEffectResult **async_op )
{
FIXME( "iface %p, effect %p, async_op %p stub!\n", iface, effect, async_op );
return E_NOTIMPL;
TRACE( "iface %p, effect %p, async_op %p.\n", iface, effect, async_op );
return async_operation_effect_result_create( (IUnknown *)iface, (IUnknown *)effect, motor_load_effect_async, async_op );
}
static HRESULT WINAPI motor_PauseAllEffects( IForceFeedbackMotor *iface )

View File

@ -76,6 +76,8 @@ extern HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType ty
typedef HRESULT (WINAPI *async_operation_callback)( IUnknown *invoker, IUnknown *param, PROPVARIANT *result );
extern HRESULT async_operation_boolean_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
IAsyncOperation_boolean **out );
extern HRESULT async_operation_effect_result_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
IAsyncOperation_ForceFeedbackLoadEffectResult **out );
#define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr ) \
static inline impl_type *impl_from( iface_type *iface ) \