wined3d: Replace wined3d_swapchain_resize_target() with wined3d_swapchain_state_resize_target().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-08-01 00:59:46 +04:30 committed by Alexandre Julliard
parent d51e825443
commit 71e8a32479
9 changed files with 67 additions and 42 deletions

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@ -148,6 +148,7 @@ struct dxgi_output
};
HRESULT dxgi_output_create(struct dxgi_adapter *adapter, struct dxgi_output **output) DECLSPEC_HIDDEN;
struct dxgi_output *unsafe_impl_from_IDXGIOutput(IDXGIOutput *iface) DECLSPEC_HIDDEN;
/* IDXGIAdapter */
struct dxgi_adapter

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@ -522,6 +522,14 @@ static const struct IDXGIOutput4Vtbl dxgi_output_vtbl =
dxgi_output_CheckOverlayColorSpaceSupport,
};
struct dxgi_output *unsafe_impl_from_IDXGIOutput(IDXGIOutput *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == (IDXGIOutputVtbl *)&dxgi_output_vtbl);
return CONTAINING_RECORD(iface, struct dxgi_output, IDXGIOutput4_iface);
}
static void dxgi_output_init(struct dxgi_output *output, struct dxgi_adapter *adapter)
{
output->IDXGIOutput4_iface.lpVtbl = &dxgi_output_vtbl;

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@ -520,7 +520,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_swapchain_ResizeTarget(IDXGISwapChain1 *i
const DXGI_MODE_DESC *target_mode_desc)
{
struct d3d11_swapchain *swapchain = d3d11_swapchain_from_IDXGISwapChain1(iface);
struct wined3d_swapchain_state *state;
struct wined3d_display_mode mode;
struct dxgi_output *dxgi_output;
struct dxgi_adapter *adapter;
IDXGIOutput *output;
HRESULT hr;
TRACE("iface %p, target_mode_desc %p.\n", iface, target_mode_desc);
@ -530,14 +535,21 @@ static HRESULT STDMETHODCALLTYPE d3d11_swapchain_ResizeTarget(IDXGISwapChain1 *i
return DXGI_ERROR_INVALID_CALL;
}
if (FAILED(hr = IDXGISwapChain1_GetContainingOutput(iface, &output)))
return hr;
dxgi_output = unsafe_impl_from_IDXGIOutput(output);
adapter = dxgi_output->adapter;
IDXGIOutput_Release(output);
TRACE("Mode: %s.\n", debug_dxgi_mode(target_mode_desc));
if (target_mode_desc->Scaling)
FIXME("Ignoring scaling %#x.\n", target_mode_desc->Scaling);
state = wined3d_swapchain_get_state(swapchain->wined3d_swapchain);
wined3d_display_mode_from_dxgi(&mode, target_mode_desc);
return wined3d_swapchain_resize_target(swapchain->wined3d_swapchain, &mode);
return wined3d_swapchain_state_resize_target(state, adapter->factory->wined3d, adapter->ordinal, &mode);
}
static HRESULT STDMETHODCALLTYPE d3d11_swapchain_GetContainingOutput(IDXGISwapChain1 *iface, IDXGIOutput **output)

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@ -5404,7 +5404,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
TRACE("Changing the device window from %p to %p.\n",
current_desc->device_window, swapchain_desc->device_window);
current_desc->device_window = swapchain_desc->device_window;
swapchain->device_window = swapchain_desc->device_window;
swapchain_state->device_window = swapchain_desc->device_window;
wined3d_swapchain_set_window(swapchain, NULL);
}
@ -5421,7 +5421,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
HWND focus_window = device->create_parms.focus_window;
if (!focus_window)
focus_window = swapchain->device_window;
focus_window = swapchain->state.device_window;
if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
@ -5445,7 +5445,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
* up their mess. Guild Wars also loses the device during that. */
swapchain_state->style = 0;
swapchain_state->exstyle = 0;
wined3d_swapchain_state_setup_fullscreen(swapchain_state, swapchain->device_window,
wined3d_swapchain_state_setup_fullscreen(swapchain_state, swapchain_state->device_window,
swapchain_desc->backbuffer_width, swapchain_desc->backbuffer_height);
swapchain_state->style = style;
swapchain_state->exstyle = exstyle;

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@ -86,13 +86,13 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
{
wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
swapchain->device_window, &swapchain->original_window_rect);
swapchain->state.device_window, &swapchain->original_window_rect);
wined3d_device_release_focus_window(swapchain->device);
}
}
else
{
wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->device_window, NULL);
wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
}
}
@ -152,7 +152,7 @@ void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapch
void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
{
if (!window)
window = swapchain->device_window;
window = swapchain->state.device_window;
if (window == swapchain->win_handle)
return;
@ -261,6 +261,11 @@ HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
swapchain->device->adapter->ordinal, raster_status);
}
struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
{
return &swapchain->state;
}
HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
{
@ -302,9 +307,9 @@ HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *s
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
dc = GetDCEx(swapchain->device_window, 0, DCX_USESTYLE | DCX_CACHE);
dc = GetDCEx(swapchain->state.device_window, 0, DCX_USESTYLE | DCX_CACHE);
SetDeviceGammaRamp(dc, (void *)ramp);
ReleaseDC(swapchain->device_window, dc);
ReleaseDC(swapchain->state.device_window, dc);
return WINED3D_OK;
}
@ -325,9 +330,9 @@ HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *s
TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
dc = GetDCEx(swapchain->device_window, 0, DCX_USESTYLE | DCX_CACHE);
dc = GetDCEx(swapchain->state.device_window, 0, DCX_USESTYLE | DCX_CACHE);
GetDeviceGammaRamp(dc, ramp);
ReleaseDC(swapchain->device_window, dc);
ReleaseDC(swapchain->state.device_window, dc);
return WINED3D_OK;
}
@ -776,7 +781,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
swapchain->parent_ops = parent_ops;
swapchain->ref = 1;
swapchain->win_handle = window;
swapchain->device_window = window;
swapchain->state.device_window = window;
swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
swapchain_set_max_frame_latency(swapchain, device);
@ -1150,7 +1155,7 @@ void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
{
struct wined3d_device *device = swapchain->device;
HWND window = swapchain->device_window;
HWND window = swapchain->state.device_window;
BOOL focus_messages, filter;
/* This code is not protected by the wined3d mutex, so it may run while
@ -1243,7 +1248,7 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
if (!desc->windowed)
return WINED3DERR_INVALIDCALL;
if (!GetClientRect(swapchain->device_window, &client_rect))
if (!GetClientRect(swapchain->state.device_window, &client_rect))
{
ERR("Failed to get client rect, last error %#x.\n", GetLastError());
return WINED3DERR_INVALIDCALL;
@ -1309,23 +1314,20 @@ HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapcha
return WINED3D_OK;
}
static HRESULT wined3d_swapchain_set_display_mode(struct wined3d_swapchain *swapchain,
struct wined3d_display_mode *mode)
static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_display_mode *mode)
{
struct wined3d_device *device = swapchain->device;
HRESULT hr;
if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
{
if (FAILED(hr = wined3d_find_closest_matching_adapter_mode(device->wined3d,
device->adapter->ordinal, mode)))
if (FAILED(hr = wined3d_find_closest_matching_adapter_mode(wined3d, adapter_idx, mode)))
{
WARN("Failed to find closest matching mode, hr %#x.\n", hr);
}
}
if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d,
device->adapter->ordinal, mode)))
if (FAILED(hr = wined3d_set_adapter_display_mode(wined3d, adapter_idx, mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
return WINED3DERR_INVALIDCALL;
@ -1334,22 +1336,19 @@ static HRESULT wined3d_swapchain_set_display_mode(struct wined3d_swapchain *swap
return WINED3D_OK;
}
HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
const struct wined3d_display_mode *mode)
HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
struct wined3d *wined3d, unsigned int adapter_idx, const struct wined3d_display_mode *mode)
{
struct wined3d_swapchain_state *state = &swapchain->state;
struct wined3d_display_mode actual_mode;
RECT original_window_rect, window_rect;
struct wined3d_device *device;
HWND window;
HRESULT hr;
TRACE("swapchain %p, mode %p.\n", swapchain, mode);
TRACE("state %p, wined3d %p, adapter_idx %u, mode %p.\n", state, wined3d, adapter_idx, mode);
wined3d_mutex_lock();
device = swapchain->device;
window = swapchain->device_window;
window = state->device_window;
if (state->desc.windowed)
{
@ -1365,7 +1364,7 @@ HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchai
else if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
{
actual_mode = *mode;
if (FAILED(hr = wined3d_swapchain_set_display_mode(swapchain, &actual_mode)))
if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, wined3d, adapter_idx, &actual_mode)))
{
wined3d_mutex_unlock();
return hr;
@ -1374,8 +1373,7 @@ HRESULT CDECL wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchai
}
else
{
if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, device->adapter->ordinal,
&actual_mode, NULL)))
if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &actual_mode, NULL)))
{
ERR("Failed to get display mode, hr %#x.\n", hr);
wined3d_mutex_unlock();
@ -1535,7 +1533,8 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
}
}
if (FAILED(hr = wined3d_swapchain_set_display_mode(swapchain, &actual_mode)))
if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state,
device->wined3d, device->adapter->ordinal, &actual_mode)))
return hr;
}
else
@ -1560,12 +1559,12 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
{
/* Switch from windowed to fullscreen */
if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state,
swapchain->device_window, width, height)))
state->device_window, width, height)))
return hr;
}
else
{
HWND window = swapchain->device_window;
HWND window = swapchain->state.device_window;
BOOL filter;
/* Fullscreen -> fullscreen mode change */
@ -1582,7 +1581,7 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
RECT *window_rect = NULL;
if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
window_rect = &swapchain->original_window_rect;
wined3d_swapchain_state_restore_from_fullscreen(state, swapchain->device_window, window_rect);
wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
}
state->desc.windowed = swapchain_desc->windowed;

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@ -269,15 +269,17 @@
@ cdecl wined3d_swapchain_get_parent(ptr)
@ cdecl wined3d_swapchain_get_desc(ptr ptr)
@ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
@ cdecl wined3d_swapchain_get_state(ptr)
@ cdecl wined3d_swapchain_incref(ptr)
@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr long long)
@ cdecl wined3d_swapchain_resize_buffers(ptr long long long long long long)
@ cdecl wined3d_swapchain_resize_target(ptr ptr)
@ cdecl wined3d_swapchain_set_fullscreen(ptr ptr ptr)
@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
@ cdecl wined3d_swapchain_set_palette(ptr ptr)
@ cdecl wined3d_swapchain_set_window(ptr ptr)
@ cdecl wined3d_swapchain_state_resize_target(ptr ptr long ptr)
@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
@ cdecl wined3d_texture_blt(ptr long ptr ptr long ptr long ptr long)
@ cdecl wined3d_texture_create(ptr ptr long long long ptr ptr ptr ptr)

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@ -555,7 +555,7 @@ static LRESULT CALLBACK wined3d_hook_proc(int code, WPARAM wparam, LPARAM lparam
{
swapchain = hook_table.swapchains[i].swapchain;
if (swapchain->device_window != msg->hwnd)
if (swapchain->state.device_window != msg->hwnd)
continue;
if ((entry = wined3d_find_wndproc(msg->hwnd, swapchain->device->wined3d))
@ -747,7 +747,7 @@ void wined3d_hook_swapchain(struct wined3d_swapchain *swapchain)
swapchain_entry = &hook_table.swapchains[hook_table.swapchain_count++];
swapchain_entry->swapchain = swapchain;
swapchain_entry->thread_id = GetWindowThreadProcessId(swapchain->device_window, NULL);
swapchain_entry->thread_id = GetWindowThreadProcessId(swapchain->state.device_window, NULL);
if ((hook = wined3d_find_hook(swapchain_entry->thread_id)))
{

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@ -4181,6 +4181,7 @@ struct wined3d_swapchain_state
/* Window styles to restore when switching fullscreen mode. */
LONG style;
LONG exstyle;
HWND device_window;
};
void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
@ -4222,7 +4223,6 @@ struct wined3d_swapchain
struct wined3d_swapchain_state state;
HWND win_handle;
HWND device_window;
HDC backup_dc;
HWND backup_wnd;

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@ -2127,6 +2127,7 @@ struct wined3d_shader;
struct wined3d_shader_resource_view;
struct wined3d_stateblock;
struct wined3d_swapchain;
struct wined3d_swapchain_state;
struct wined3d_texture;
struct wined3d_unordered_access_view;
struct wined3d_vertex_declaration;
@ -2676,14 +2677,13 @@ void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchai
struct wined3d_swapchain_desc *desc);
HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
struct wined3d_raster_status *raster_status);
struct wined3d_swapchain_state * __cdecl wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain);
ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
unsigned int width, unsigned int height, enum wined3d_format_id format_id,
enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
@ -2691,6 +2691,9 @@ HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
struct wined3d *wined3d, unsigned int adapter_idx, const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region);
HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,