Release 1.4.

This commit is contained in:
Alexandre Julliard 2012-03-07 17:11:48 +01:00
parent 18344cecca
commit 71ababefdd
3 changed files with 446 additions and 196 deletions

622
ANNOUNCE
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@ -1,12 +1,26 @@
The Wine development release 1.4-rc6 is now available.
The Wine team is proud to announce that the stable release Wine 1.4
is now available.
This release represents 20 months of development effort and over
16,000 individual changes. The main highlights are the new DIB
graphics engine, a redesigned audio stack, and full support for
bidirectional text and character shaping.
It also contains a lot of improvements across the board, as well as
support for many new applications, notably Microsoft Office 2010. See
the release notes below for a summary of the major changes.
This release is dedicated to the memory of Gé (Greg) van Geldorp, who
passed away in May 2011. Greg single-handedly designed, built, and
maintained the Wine Testbot, which has become a cornerstone of our
development process. The high quality of this release owes a lot to
his work. He is greatly missed by us all.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.4-rc6.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.4-rc6.tar.bz2
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.4.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.4.tar.bz2
Binary packages for various distributions will be available from:
@ -22,221 +36,457 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.4-rc6:
What's new in Wine 1.4
======================
3325 Time Adjuster's toolbar stays always on top
4084 SonicStage 3.1 installer fails with 'Windows version not supported'
5897 PixelFormat_DD2WineD3D Unknown Pixelformat
8166 notepad does fully not display long (>32K) one-line files
8495 missing graphic objects in Re-volt
10176 rFactor Dedicated not working anymore after update
11430 Applications based on CodeJock Software ToolkitPro fail with division by zero
12212 DeusEx: running at big resolutions result in screen shift&crop
12739 Improper drawing of radio buttons
13248 Multiple Error MessageBoxes in Incomedia Website X5 installer
13792 Abomination: The Nemesis Project Crashes at startup
14769 Firefox 3 window size isn't restored after returning from fullscreen (dogfood)
16189 Google Earth install fails (service related)
17564 7-zip file manager interface selection problem
17723 Audiosurf: unable to fill textfields
18569 TeamViewer: App doesn't start, probably heap corruption
19106 Touhou Fuujinroku ~ Mountain of Faith: Stage backgrounds aren't always rendered properly
19159 Command & Conquer 3: Tiberium Wars hangs at splash screen
21019 Igor pro "Help brower" has no window decorations
21745 Magic Workstation: icons and some text appear upside-down
21981 Igor Pro: Drop-down menu only works when arrow key is pressed
21984 Glumbuster crashes on load
22216 Problem with freopen("CONOUT$", "w", stdout);
22359 Wolfenstein water displays strange rays
22414 Grand Theft Auto: Vice City - full screen window does not take focus
22558 Harbinger (demo) graphical issue: green artefacts around objects
22703 Running Galcon Fusion demo gives error message
22842 Can't select screen mode / resolution on PSOBB and PSU
22987 Irfan view - "Can't paste image from clipboard !"
24259 World of Warcraft in Windowed/Maximized OpenGL mode takes 100% cpu
24267 Touhou 12.3 Hisoutensoku: Don't draw some sprites.
24695 Saira crashes when fullscreen mode is selected
25164 Sound dies on video in binkplay 1.0 after mouse has been moved outside window/video paused
25324 GL_INVALID_OPERATION (0x502) on x86_64 installations.
25447 Men of War does not let me select anti-aliasing options
26416 Fullscreen problems with Phantasy Star Online
26613 painkiller redemption steam mouse wheel not working
26872 Cannot create new profile in Dawn of War demo
27220 Internet Explorer 8 always show error message on startup
27293 PSO:BB - Cannot type a character name during character creation
27609 GTA Vice City hangs in initial menu
28087 foobar 2000: Crashes when editing tags (with configured media library)
28598 ArchiCAD 12: crashes when creating a new file or open an existing one
28801 stack_set_frame_internal passes undefined value into SymSetContext()?
29167 Star Wars: The Old Republic launcher locks up on icon highlighting
29689 Crash wincfg on graphics tab with LC_ALL=ja_JP
29869 Re-Volt is missing an HUD element
29883 Game created with RPG Tkool VX Ace (Japanese version of RPG Maker VX Ace): can not write save data (Save*.rvdata2)
29949 PAF (Personal Ancestral File) help viewer unhandled page fault
29981 Galactic Civilizations 2 is unplayable due to possible severe memory leak
29992 Rally Trophy: crashes on startup when Logitech G25 plugged in
30038 Detect CPU speed by using sysctl "hw.clockrate" instead of "dev.cpu.0.freq"
30040 comctl32/monthcal test fails on leap years?
30053 Finale 2012 font spacing is too wide
*** Graphics
----------------------------------------------------------------
- There is a new graphics engine for rendering into Device Independent
Bitmaps (DIB). DIB rendering no longer requires access faults or
round-trips to the X server, which yields large performance gains in
DIB-intensive applications.
Changes since 1.4-rc5:
- The DIB engine can also be used for fall-back implementations of
some graphics primitives, like alpha blending, when the display
driver doesn't support them directly.
Alex Henrie (1):
po: Fix spelling errors in Catalan translation.
- All possible color formats are supported by the DIB engine, so DIB
operations are no longer limited by the color resolution of the
display. Rendering of the various palette formats is also improved.
Alexander Morozov (1):
msvcr90: realloc can move memory block.
- Custom styles of dashed lines are supported.
Alexandre Julliard (3):
README: Updates.
gdi32: Fix missing increment of integer data in GetCharABCWidthsFloat.
Updated the authors list.
- Cosmetic pens using hashes or patterns are supported.
Aric Stewart (1):
usp10: Better handle 0 cases when caching scripts, languages and features.
- Gradients use dithering on low color resolution devices for a nicer
appearance.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
- The XRender extension is used for gradients when supported.
Austin English (1):
ntdll: Use proper CPU speed detection on FreeBSD.
- PostScript output quality is improved, particularly for bitmaps and
paths.
Bruno Jesus (1):
imm32/tests: Add ImmGetDescription tests.
- Rotated text works better for all output device types.
Christian Costa (1):
d3dxof: Empty arrays can have the semicolon at the end or not so handle both cases and add tests for them.
- GdiPlus supports more image formats, including formats that are not
supported through GDI.
Eduardo García (4):
po: Update Spanish translation.
po: Update Spanish translation.
po: Update Spanish translation.
po: Update Spanish translation.
- More image codecs are implemented, including support for TGA and CMYK
JPEG decoding, as well as BMP, TIFF, PNG, and ICNS encoding.
Fernando Martins (3):
po: Update Portuguese translation.
po: Update Portuguese translation.
po: Update Portuguese translation.
Francois Gouget (36):
ddraw/tests: Fix compilation on systems that don't support nameless unions.
po: The Thai 'Time/Date' translation is incomplete so mark it as fuzzy.
po: Remove or mark as fuzzy the invalid Danish shell folder names.
po: Remove a duplicate space after a comma in the German translation.
po: Fix the trailing ellipses in the Japanese translation.
po: Fix a line wrapping and ellipsis issue in the Japanese translation.
po: Fix a typography issue in the Japanese translation.
po: Tweak the wrapping of the cmd MOVE Norwegian Bokmål usage message translation.
po: Fix some typography issues in the Norwegian Bokmål translation.
po: Remove some invalid Norwegian Bokmål shell folder name translations.
po: Wrap the 'Caps Lock' Catalan warning tooltip like the English one.
po: Mark an invalid Korean translation as fuzzy.
po: Add a couple of missing newlines in the Korean translation.
po: Fix some typography issues in the Korean translation.
po: Remove a couple of duplicate spaces from the Polish translation.
po: Remove the copyright notice from the second start.exe Polish translation.
po: Fix some space issues in the Portuguese (Brazil) translation.
po: Tweak the wrapping of a few Portuguese (Brazil) translations.
po: Mark an incomplete Portuguese (Brazil) translation as fuzzy.
po: Fix a few typography issues in the Portuguese (Brazil) translation.
po: Tweak the wrapping of a few Russian translations.
po: Fix some typography issues in the Russian translation.
po: Fix some typography issues in the Turkish translation.
po: Fix a line wrapping issue in the Slovenian translation.
po: Fix the references to the LGPL in the Slovenian translation.
po: Remove English strings from the Ukrainian shell folder name translations.
po: Fix some space and typography issues in the Ukrainian translation.
po: A linefeed was missing in the Russian translation.
po: Add full stops to the VERIFY ON / OFF usage lists.
po: Add a missing linefeed to a Chinese (Taiwan) translation.
po: Remove some invalid Portuguese (Portugal) shell folder name translations.
po: Fix the Directory key mapping and Yes/No/All questions in the Hungarian translation.
po: Remove a couple of duplicate spaces in the Hungarian translation.
po: Use semicolons for the Slovenian comdlg32 printer status enumeration.
po: Use commas in the Greek translation of comdlg32's printer status enumeration.
start: Remove the license and the /L option.
*** Audio
Frédéric Delanoy (1):
readme: Update French translation.
- The audio stack is completely redesigned, based on the Vista
model. WinMM and DirectSound are implemented on top of the new
MMDevAPI library.
Gustavo Henrique Milaré (1):
po: Update Brazilian Portuguese translation.
- The Alsa, OSS, and CoreAudio drivers have been rewritten to use the
new model. They now serve as back-ends to the MMDevAPI dll, which no
longer needs to rely on the OpenAL library.
Hasan Kiran (1):
po: Update Turkish translation.
- The Jack, NAS, AudioIO, and ESD audio subsystems are no longer
supported. Version 3 of the OSS subsystem is no longer supported
either, version 4 is required.
Henri Verbeet (5):
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
ddraw/tests: Add tests for color keyed texturing with an alpha channel.
wined3d: Implement resetting the device window in wined3d_device_reset().
d3d8/tests: Add some tests for resetting the device window.
d3d9/tests: Add some tests for resetting the device window.
- The Audio tab in the Wine Configuration tool has been redesigned for
the new audio subsystem. The appropriate driver is automatically
selected and no longer needs to be configured manually.
Hwang YunSong (2):
po: Update Korean translation.
po: Update Korean translation.
Ilia Mirkin (2):
po: Fix typo in Russian translation.
po: Fix ENTER -> Enter, CMD help text, remove fuzzy annotations.
*** Input devices
Ivan Vojtko (3):
po: Update Slovak translation.
po: Update Slovak translation.
po: Update Slovak translation.
- The XInput 2 extension is used to provide better mouse control in
games and other full-screen applications.
Jacek Caban (1):
ieframe: Fixed reallocation size.
- The mouse is automatically clipped to prevent it from leaving a
full-screen window when running in desktop mode. Switching to a
different application with Alt-Tab releases the mouse. Clipping can
be disabled through the Wine Configuration tool.
Julian Rüger (2):
po: Update German translation.
readme: Update German translation.
- Animated mouse cursors are fully supported.
Lauri Kenttä (6):
po: Update Swedish translation.
po: Update Finnish translation.
readme: Update Finnish translation.
readme: Update Swedish translation.
po: Update Finnish translation.
po: Update Swedish translation.
- Joystick action mapping is supported, including a configuration dialog.
Luca Bennati (2):
po: Update Italian translation.
readme: Update Italian translation.
Lucas Zawacki (1):
dinput: Search for device objects of the correct type in BuildActionMap.
*** Internationalization
Maarten Lankhorst (1):
mmdevapi: Add tests for checking events to capture.
- Bidirectional text rendering is fully supported.
Martin Jesper Low Madsen (1):
po: Update Danish translation.
- Font shaping and reordering is supported for all the scripts
specified in the Unicode standard.
Milan Ševčík (1):
po: Updating Czech translation.
- Bidirectional text editing is supported in the standard edit
control.
Nikolay Sivov (4):
msxml3: Properly escape character data in text nodes.
comctl32/tests: Fix test failures running on February 29.
msxml3: Return default namespace uri for 'xml'-prefixed attributes.
po: Russian translation update.
- Vertical fonts (e.g. for Japanese) are supported.
Ruei-Yuan Lu (1):
po: Update Chinese (Taiwan) translation.
- Mirroring of windows, menus, and window controls for right-to-left
languages is fully supported.
Stefan Dösinger (1):
ddraw/tests: LONG/ULONG and error checking fixes.
- All resources (strings, menus, dialogs, accelerators) contained in
Wine can be translated through standard gettext-style po files.
Vincent Povirk (1):
shell32: Properly double-null-terminate the filter in the run/browse dialog.
- The Unicode character data tables have been updated to version 6.0
of the Unicode standard.
Zoltan Nagy (3):
po: Update Hungarian translation.
po: Update Hungarian translation.
po: Update Hungarian translation.
- Wine is translated to French, German, Spanish, Italian, Dutch,
Swedish, Finnish, Portuguese, Catalan, Hungarian, Polish, Russian,
Slovenian, Lithuanian, Japanese, and Korean. It has partial
translations for another fifteen languages.
*** User interface
- The new Vista style of file dialogs is supported.
- Common controls are improved, particularly the calendar, tree view,
system link, and image list controls.
- Parts of the Game Explorer API are implemented.
- Wine can take advantage of the GStreamer framework for audio and
video playback. This makes it possible to support all formats that
have a GStreamer codec. On Mac OS X, the QuickTime framework is used
for the same purpose.
*** Desktop integration
- System tray notification balloons are implemented.
- The system tray is displayed as a task bar at the bottom of the
screen in desktop mode.
- The system tray is automatically registered again when the Unix tray
manager is restarted.
- The standard mouse cursors are remapped to the cursor theme of the
Unix desktop.
- Drag & drop of OLE objects across applications is supported.
- Icons for menu entries are exported in multiple sizes and in PNG
format.
- Icons are displayed for the Unix desktop "Open with..." menu
entries.
*** Internet and networking
- The built-in Internet Explorer has a user interface, including a
menu, an address bar, a tool bar, and configuration dialogs.
- There is an "Internet Settings" control panel that allows
configuring various aspects of web browsing, as well as managing
security certificates.
- The VBScript language is fully supported.
- The built-in (Gecko-based) web browser engine supports ActiveX.
- The Gecko engine has been updated to the version from Firefox 8.
- The Gecko engine is packaged as an MSI file, and its installation
can be managed from the "Add/Remove Programs" control panel.
- The Gecko engine is available on 64-bit.
- Persistent HTTP connections are supported.
- HTTP proxies are better supported, including PAC scripts.
- Changing network passwords is supported.
- The HTML Help support is improved, including a nicer user interface
and better navigation support.
- Asynchronous I/O on network socket is improved, particularly
asynchronous accepts. This helps with various networked games.
*** Direct3D
- Reloading sRGB textures uses either EXT_texture_sRGB_decode or FBO
blits when available. This is much faster. This affects Source
Engine games and Unreal Engine 3 games in particular.
- WineD3D supports multisample anti-aliasing.
- D3D8 and D3D9 properly support v-sync / swap intervals.
- The WineD3D blitter code is improved both for correctness and
performance.
- The WineD3D graphics card database has been updated to recognize new
graphics cards and Mesa drivers.
- WineD3D no longer uses COM for its implementation. This makes it
much nicer to work with.
- The context management code is improved. The window being destroyed
while the WineD3D device is still active in particular is handled
much better.
- There have been some performance improvements related to WineD3D
state management and resource updates.
- Focus and device window handling work better for D3D8 and D3D9. This
mostly affects things like changing graphics settings, switching
from full-screen to windowed and back, etc.
- NVDB is supported on cards that support GL_EXT_depth_bounds_test.
- The INTZ and NULL formats are supported.
- Depth surface blits are implemented in WineD3D.
- Depth bias handling is improved. This fixes flickering shadows and
decals in a couple of games, like Mass Effect 2 and Unreal
Tournament 2004.
- GL_ARB_draw_elements_base_vertex is supported. This allows draws to
be more efficient in some cases.
- GL_ARB_map_buffer_alignment is supported. This allows for more
efficient mapping of textures and buffers in some cases.
- Handling projected textures works better in early shader model
versions.
- Shaders are strictly checked against the hardware capabilities. This
means we won't try to create e.g. a shader model 3 shader on shader
model 2 hardware.
- D3D9EX texture creation from system memory is supported. This
affects some Source Engine games like Team Fortress 2.
- The D3DX9 shader assembler is mostly finished. It is now part of the
new d3dcompiler dll.
- Various parts of D3DX9 are more complete, including:
- The surface / texture loading functions.
- The mesh creation and manipulation functions.
- The vertex declaration handling functions.
- The effects framework, binary effect parsing in particular.
*** DirectDraw
- OpenGL is used by default for DirectDraw as well, just like D3D8 and
D3D9. For most applications this is an improvement, but nevertheless
the old GDI renderer may still work better for specific applications
or if the graphics driver's OpenGL implementation is inadequate.
- Flips are properly supported. The back buffer now contains the front
buffer contents after a flip instead of being undefined.
- Improved support for viewports in early versions of DirectDraw that
include an extra clipspace transformation. This affects the original
Half-Life.
- Fixes for cooperative levels and associated window handling and mode
changes.
- DirectDraw clippers are supported.
*** Kernel
- DOSBox is used to run DOS applications on platforms that don't
support vm86 mode.
- The Windows console is emulated as best as possible on Unix
terminals without requiring switching into curses mode.
- Volume label and serial number can be retrieved from UDF filesystems
(used on DVDs).
- Side-by-side manifests are installed for a number of built-in
libraries to make them more compatible with applications using
manifest resources.
- The Wine preloader is also used on 64-bit for a more compatible
address space layout.
*** Installer support
- Applying installer patches is supported. This is needed for various
Service Pack installers, particularly for the .NET ones.
- Installing side-by-side assemblies is supported.
- Rollbacks of failed installs is supported.
- Installing services is better supported.
- MSI installers can be created entirely under Wine, using the
'cabarc' and 'winemsibuilder' tools.
*** Build environment
- The IDL compiler (widl) can generate format strings for both
old-style and new-style COM interpreted stubs.
- Registrations for dlls and typelibs are based on scripts generated
at compile time, for faster Wine prefix creation and updates.
- The Resource Compiler (wrc) and Message Compiler (wmc) can generate
translated resources from po files, as well as create po files from
existing translated resources.
- Fake PE dlls are generated and installed for all built-in dlls,
since many applications expect to find the PE dlls on disk.
- The ARM platform is supported by the Wine tool chain.
- The windows.h header can now be used in Wine code, the compile time
gains are no longer worth the header incompatibilities.
- Some headers have been modified to make them easier to share with
the Mingw-w64 project.
*** Platform-specific changes
- Wine compiles on ARM platforms.
- On Mac OS X, the secure channel implementation uses the Security
framework instead of the GnuTLS library.
- On Linux, dynamic device management can use the new UDisks service
in addition to HAL.
- Stubless OLE proxies are supported also on 64-bit platforms.
*** Built-in applications
- The new 'cabarc' program allows manipulation of cabinet files,
including creation of new cabinets.
- The new 'wscript' program implements the Windows Script Host, to run
VBScript and JavaScript scripts.
- The new 'taskkill' program allows killing Windows processes by name
or process id.
- The new 'ipconfig' program displays the IP configuration seen by
Windows programs.
- The new 'hostname' program displays the hostname seen by Windows
programs.
- The 'explorer' program implements a shell namespace explorer instead
of launching the file manager.
- The 'view' program can display enhanced metafiles.
- The 'dxdiag' tool outputs real information about the system.
- The new 'winemsibuilder' tool allows creating MSI installers; it is
used to build the Gecko add-on package.
- Almost all built-in applications are fully Unicode.
- All applications installed to /usr/bin have a manual page.
*** Quality assurance & debugging
- The test suite no longer attempts to support Win9x platforms, this
was too much effort for little benefit.
- The Wine debugger offers to save crash information to a file, to
make it easier to provide good information in bug reports.
- Parsing of debugging information from various object file formats is
improved, which should yield better quality crash information,
particularly for 64-bit.
*** Miscellaneous
- XML support is improved, including support for schemas, namespaces,
MSXML version 6, and an XML file writer. This is particularly useful
for the new Microsoft Office XML-based document formats.
- The new "secure" versions of the C runtime functions are almost all
implemented.
- There is an initial implementation of the Microsoft C++ standard
class libraries, including string, locale, and stream classes.
- Creation of compressed cabinet files is supported.
- There is an implementation of the OpenCL library, as a wrapper
around the equivalent Unix library.
- Print jobs are submitted to CUPS directly instead of requiring the
'lpr' command-line tool.
- There is support for managing multiple .NET runtime versions and
their corresponding Mono versions.
*** New external dependencies
- The XInput 2 library is used for mouse control in games.
- The libopencl library is used by the OpenCL wrapper dll.
- The libgettextpo library is optionally used at build time to update
po files from the rc sources.
- The msgfmt tool (from the gettext library) is used at build time to
compile po files.
- The zlib library is used to implement cabinet file compression.
- The libfreetype library needs to be at least version 2.2, older
versions are no longer supported.
- The libdbus library is used for the UDisks device support on Linux.
- The smbpasswd tool (part of Samba) is used for changing network
passwords.
- DOSBox is used to run DOS applications. It is recommended to use the
latest SVN version of DOSBox since it contains some Wine-specific
improvements.
*** Useful configuration options
Note: More details abouts these and other configuration options can be
found at http://wiki.winehq.org/UsefulRegistryKeys
- The correct audio driver is detected automatically, but can still be
overridden through the HKCU\Software\Wine\Drivers\Audio key like in
previous versions. It is recommended to delete this key entirely to
enable the auto-detection.
- Multisample anti-aliasing can be disabled by setting "Multisampling"
to "disabled" under HKCU\Software\Wine\Direct3D.
- Setting "AlwaysOffscreen" to "enabled" under
HKCU\Software\Wine\Direct3D simplifies sharing depth / stencil
surfaces between on-screen and off-screen render targets in
WineD3D. This will likely become the default for the next release.
- The DirectDraw renderer can be switched back to the old GDI mode by
setting "DirectDrawRenderer" to "gdi" under HKCU\Software\Wine\Direct3D.
*** Known issues
- Support for PulseAudio is improved, but very recent versions of
PulseAudio (>= 1.0) and alsa-plugins (>= 1.0.25) are required for
good results, since older versions contain various bugs.
See http://wiki.winehq.org/Sound for details.
--
Alexandre Julliard

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Wine version 1.4-rc6
Wine version 1.4

18
configure vendored
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@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.68 for Wine 1.4-rc6.
# Generated by GNU Autoconf 2.68 for Wine 1.4.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -560,8 +560,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='1.4-rc6'
PACKAGE_STRING='Wine 1.4-rc6'
PACKAGE_VERSION='1.4'
PACKAGE_STRING='Wine 1.4'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='http://www.winehq.org'
@ -1379,7 +1379,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 1.4-rc6 to adapt to many kinds of systems.
\`configure' configures Wine 1.4 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -1448,7 +1448,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 1.4-rc6:";;
short | recursive ) echo "Configuration of Wine 1.4:";;
esac
cat <<\_ACEOF
@ -1593,7 +1593,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 1.4-rc6
Wine configure 1.4
generated by GNU Autoconf 2.68
Copyright (C) 2010 Free Software Foundation, Inc.
@ -2111,7 +2111,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 1.4-rc6, which was
It was created by Wine $as_me 1.4, which was
generated by GNU Autoconf 2.68. Invocation command line was
$ $0 $@
@ -16121,7 +16121,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 1.4-rc6, which was
This file was extended by Wine $as_me 1.4, which was
generated by GNU Autoconf 2.68. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -16192,7 +16192,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 1.4-rc6
Wine config.status 1.4
configured by $0, generated by GNU Autoconf 2.68,
with options \\"\$ac_cs_config\\"