d3d11: Don't grab wined3d lock for wined3d deferred context functions.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2704,8 +2704,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
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!!restore, &object->wined3d_list)))
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{
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@ -2714,8 +2712,6 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
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return hr;
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}
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wined3d_mutex_unlock();
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object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl;
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object->refcount = 1;
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object->device = &context->device->ID3D11Device2_iface;
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@ -3687,15 +3683,12 @@ static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
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return E_OUTOFMEMORY;
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d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
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{
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WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
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heap_free(object);
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wined3d_mutex_unlock();
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return hr;
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}
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wined3d_mutex_unlock();
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TRACE("Created deferred context %p.\n", object);
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*context = object;
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