d3d11: Don't grab wined3d lock for wined3d_device_context_execute_command_list().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1519,9 +1519,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11Devi
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TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
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wined3d_mutex_lock();
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wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
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