wined3d: Use the texture dimension helpers in texture2d_prepare_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1345,9 +1345,10 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
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for (i = 0; i < sub_count; ++i)
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for (i = 0; i < sub_count; ++i)
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{
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{
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struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
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struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
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GLsizei height = surface->pow2Height;
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GLsizei width, height;
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GLsizei width = surface->pow2Width;
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width = wined3d_texture_get_level_pow2_width(texture, surface->texture_level);
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height = wined3d_texture_get_level_pow2_height(texture, surface->texture_level);
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if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
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if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
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{
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{
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height *= format->height_scale.numerator;
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height *= format->height_scale.numerator;
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