From 70f1d0efdcf37d842ba5d542b1fed41c1c4a5700 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 19 Apr 2016 18:34:06 +0200 Subject: [PATCH] wined3d: Use the texture dimension helpers in texture2d_prepare_texture(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index c8a7695234b..2990e44cf71 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1345,9 +1345,10 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi for (i = 0; i < sub_count; ++i) { struct wined3d_surface *surface = texture->sub_resources[i].u.surface; - GLsizei height = surface->pow2Height; - GLsizei width = surface->pow2Width; + GLsizei width, height; + width = wined3d_texture_get_level_pow2_width(texture, surface->texture_level); + height = wined3d_texture_get_level_pow2_height(texture, surface->texture_level); if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE) { height *= format->height_scale.numerator;