d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
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@ -6468,10 +6468,14 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device)
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skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
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skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n");
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return;
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return;
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} else {
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} else {
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/* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
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* They report that it is not supported, but after that bump mapping works properly. So just test
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* if the format is generally supported, and check the BUMPENVMAP flag
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*/
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IDirect3D9 *d3d9;
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IDirect3D9 *d3d9;
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IDirect3DDevice9_GetDirect3D(device, &d3d9);
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IDirect3DDevice9_GetDirect3D(device, &d3d9);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_LEGACYBUMPMAP,
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
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D3DRTYPE_TEXTURE, D3DFMT_V8U8);
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D3DRTYPE_TEXTURE, D3DFMT_V8U8);
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IDirect3D9_Release(d3d9);
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IDirect3D9_Release(d3d9);
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if(FAILED(hr)) {
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if(FAILED(hr)) {
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