diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index f799af80d02..be45ac6cbb8 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6468,10 +6468,14 @@ static void fixed_function_bumpmap_test(IDirect3DDevice9 *device) skip("D3DTEXOPCAPS_BUMPENVMAP not set, skipping bumpmap tests\n"); return; } else { + /* This check is disabled, some Windows drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly. + * They report that it is not supported, but after that bump mapping works properly. So just test + * if the format is generally supported, and check the BUMPENVMAP flag + */ IDirect3D9 *d3d9; IDirect3DDevice9_GetDirect3D(device, &d3d9); - hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_LEGACYBUMPMAP, + hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_V8U8); IDirect3D9_Release(d3d9); if(FAILED(hr)) {