wined3d: wined3d_device_get_transform() never fails.
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@ -1276,16 +1276,15 @@ static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
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D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
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@ -1342,16 +1342,15 @@ static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
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D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
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@ -3194,7 +3194,6 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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enum wined3d_transform_state wined3d_state;
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HRESULT hr;
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TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
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@ -3221,10 +3220,10 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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hr = wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
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wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
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@ -1755,14 +1755,12 @@ void CDECL wined3d_device_set_transform(struct wined3d_device *device,
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device_invalidate_state(device, STATE_TRANSFORM(d3dts));
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}
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HRESULT CDECL wined3d_device_get_transform(const struct wined3d_device *device,
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void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
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enum wined3d_transform_state state, struct wined3d_matrix *matrix)
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{
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TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
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*matrix = device->stateBlock->state.transforms[state];
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
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@ -2162,7 +2162,7 @@ HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, enum wined3d_texture_stage_state state, DWORD *value);
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HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
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enum wined3d_transform_state state, struct wined3d_matrix *matrix);
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HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
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struct wined3d_vertex_declaration **declaration);
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