wined3d: wined3d_device_get_transform() never fails.

This commit is contained in:
Henri Verbeet 2012-09-12 11:30:53 +02:00 committed by Alexandre Julliard
parent f79bbc767d
commit 706ece827b
5 changed files with 8 additions and 13 deletions

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@ -1276,16 +1276,15 @@ static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,

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@ -1342,16 +1342,15 @@ static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,

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@ -3194,7 +3194,6 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
enum wined3d_transform_state wined3d_state;
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
@ -3221,10 +3220,10 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
hr = wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,

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@ -1755,14 +1755,12 @@ void CDECL wined3d_device_set_transform(struct wined3d_device *device,
device_invalidate_state(device, STATE_TRANSFORM(d3dts));
}
HRESULT CDECL wined3d_device_get_transform(const struct wined3d_device *device,
void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
enum wined3d_transform_state state, struct wined3d_matrix *matrix)
{
TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
*matrix = device->stateBlock->state.transforms[state];
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device,

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@ -2162,7 +2162,7 @@ HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
UINT stage, enum wined3d_texture_stage_state state, DWORD *value);
HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
enum wined3d_transform_state state, struct wined3d_matrix *matrix);
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);