diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 20c5fe308eb..1ccaf2d3ff8 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1276,16 +1276,15 @@ static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); + wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 0811ddc99f6..d50961ad04a 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1342,16 +1342,15 @@ static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); + wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 813f4b30d4a..f32137430c9 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -3194,7 +3194,6 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface, { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); enum wined3d_transform_state wined3d_state; - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); @@ -3221,10 +3220,10 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); + wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d3bf10de861..b0ce4c4baac 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1755,14 +1755,12 @@ void CDECL wined3d_device_set_transform(struct wined3d_device *device, device_invalidate_state(device, STATE_TRANSFORM(d3dts)); } -HRESULT CDECL wined3d_device_get_transform(const struct wined3d_device *device, +void CDECL wined3d_device_get_transform(const struct wined3d_device *device, enum wined3d_transform_state state, struct wined3d_matrix *matrix) { TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix); *matrix = device->stateBlock->state.transforms[state]; - - return WINED3D_OK; } HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 5d80f1d766c..15aeb57e970 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2162,7 +2162,7 @@ HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage, struct wined3d_texture **texture); HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD *value); -HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device, +void __cdecl wined3d_device_get_transform(const struct wined3d_device *device, enum wined3d_transform_state state, struct wined3d_matrix *matrix); HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device, struct wined3d_vertex_declaration **declaration);