d3d9: Stop setting the device state in d3d9_device_SetStreamSourceFreq().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-03 21:17:45 -06:00 committed by Alexandre Julliard
parent 8ff3041dd4
commit 705d74f42d
1 changed files with 0 additions and 2 deletions

View File

@ -3737,8 +3737,6 @@ static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_stateblock_set_stream_source_freq(device->update_state, stream_idx, freq); hr = wined3d_stateblock_set_stream_source_freq(device->update_state, stream_idx, freq);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;