d3d9: Retrieve stream frequency state from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-03 21:17:44 -06:00 committed by Alexandre Julliard
parent 7c362357a5
commit 8ff3041dd4
1 changed files with 4 additions and 3 deletions

View File

@ -3747,15 +3747,16 @@ static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
const struct wined3d_stream_state *stream;
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
stream = &wined3d_stateblock_get_state(device->state)->streams[stream_idx];
*freq = stream->flags | stream->frequency;
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)