d3d9: Retrieve the pixel shader from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3872,7 +3872,7 @@ static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDir
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if (!shader) return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
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if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->ps))
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{
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shader_impl = wined3d_shader_get_parent(wined3d_shader);
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*shader = &shader_impl->IDirect3DPixelShader9_iface;
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