d3d9: Stop setting the device state in d3d9_device_SetVertexShader().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-07 22:07:09 -06:00 committed by Alexandre Julliard
parent 706e174817
commit 6acd71d17b
1 changed files with 0 additions and 3 deletions

View File

@ -3507,9 +3507,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
wined3d_mutex_lock();
wined3d_stateblock_set_vertex_shader(device->update_state,
shader_obj ? shader_obj->wined3d_shader : NULL);
if (!device->recording)
wined3d_device_set_vertex_shader(device->wined3d_device,
shader_obj ? shader_obj->wined3d_shader : NULL);
wined3d_mutex_unlock();
return D3D_OK;