d3d9: Retrieve the vertex shader from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3524,7 +3524,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDi
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TRACE("iface %p, shader %p.\n", iface, shader);
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wined3d_mutex_lock();
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if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
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if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->vs))
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{
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shader_impl = wined3d_shader_get_parent(wined3d_shader);
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*shader = &shader_impl->IDirect3DVertexShader9_iface;
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