d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().
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@ -1172,6 +1172,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
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{
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IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
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struct wined3d_surface *wined3d_surface;
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IDirect3DSurface8Impl *surface_impl;
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HRESULT hr;
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TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
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@ -1184,7 +1185,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevic
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hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
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if (SUCCEEDED(hr))
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{
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*ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*ppZStencilSurface = &surface_impl->IDirect3DSurface8_iface;
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IDirect3DSurface8_AddRef(*ppZStencilSurface);
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wined3d_surface_decref(wined3d_surface);
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}
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