d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType().
Tests every combination of display format and backbuffer format from (D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10, D3DFMT_UNKNOWN). Tests the behavior of CheckDeviceType() with display formats for which there are no adapter modes, rather than skipping those. Tests windowed mode.
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d2c56a6027
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6f498c4946
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@ -2271,54 +2271,25 @@ cleanup:
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if(d3d9) IDirect3D9_Release(d3d9);
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}
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struct formats {
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D3DFORMAT DisplayFormat;
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D3DFORMAT BackBufferFormat;
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BOOL shouldPass;
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struct format {
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D3DFORMAT format;
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D3DFORMAT alpha_format;
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const char* name;
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BOOL display;
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BOOL windowed;
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};
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static const struct formats r5g6b5_format_list[] =
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static const struct format formats[] =
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{
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{ D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
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{ D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
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{ D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
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{ D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
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{ D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
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{ 0, 0, 0}
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};
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static const struct formats x1r5g5b5_format_list[] =
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{
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{ D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
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{ D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
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{ D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
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{ D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
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{ D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
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/* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
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{ D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
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{ D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
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{ D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
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{ D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
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{ D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
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{ 0, 0, 0}
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};
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static const struct formats x8r8g8b8_format_list[] =
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{
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{ D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
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{ D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
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{ D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
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{ D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
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{ D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
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/* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
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{ D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
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{ D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
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{ D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
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{ D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
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{ D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
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{ 0, 0, 0}
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#define FORMAT(f, a, d, w) { f, a, #f, d, w }
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FORMAT(D3DFMT_R5G6B5, 0, TRUE, TRUE),
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FORMAT(D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE),
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FORMAT(D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE),
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FORMAT(D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE),
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FORMAT(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE),
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FORMAT(D3DFMT_A2R10G10B10, 0, TRUE, FALSE),
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FORMAT(D3DFMT_UNKNOWN, 0, FALSE, FALSE),
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#undef FORMAT
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};
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static void test_display_formats(void)
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@ -2326,71 +2297,67 @@ static void test_display_formats(void)
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/* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
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* Next to these there are 6 different backbuffer formats. Only a fixed number of
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* combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
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* allowed due to depth conversion and this is likely driver dependent.
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* This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
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* TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
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* allowed due to depth conversion and this is likely driver dependent. */
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UINT Adapter = D3DADAPTER_DEFAULT;
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D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
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int i, nmodes;
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HRESULT hr;
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int display;
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IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
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ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
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if(!d3d9) return;
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nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
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if(!nmodes) {
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skip("Display format R5G6B5 not supported, skipping\n");
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} else {
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trace("Testing display format R5G6B5\n");
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for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
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for (display = 0; display < sizeof(formats) / sizeof(formats[0]); display++)
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{
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int nmodes, windowed;
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nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format);
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for (windowed = 0; windowed <= 1; windowed++)
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{
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hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
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int backbuffer;
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for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(formats[0]); backbuffer++)
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{
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BOOL shouldPass;
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HRESULT hr;
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if(r5g6b5_format_list[i].shouldPass)
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ok(hr == D3D_OK ||
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broken(hr == D3DERR_NOTAVAILABLE) /* Windows VGA driver */,
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"format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
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else
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ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
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}
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}
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if (!formats[display].display || (windowed && !formats[display].windowed) || (!windowed && !nmodes))
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shouldPass = FALSE;
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else
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{
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D3DFORMAT backbuffer_format;
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nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
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if(!nmodes) {
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skip("Display format X1R5G5B5 not supported, skipping\n");
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} else {
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trace("Testing display format X1R5G5B5\n");
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for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
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{
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hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
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if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
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backbuffer_format = formats[display].format;
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else
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backbuffer_format = formats[backbuffer].format;
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if(x1r5g5b5_format_list[i].shouldPass)
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ok(hr == D3D_OK ||
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broken(hr == D3DERR_NOTAVAILABLE) /* Spice QXL driver */,
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"format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
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else
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ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
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}
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}
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hr = IDirect3D9_CheckDeviceFormat(d3d9, Adapter, DeviceType, formats[display].format, D3DUSAGE_RENDERTARGET,
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D3DRTYPE_SURFACE, backbuffer_format);
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if (hr == D3D_OK)
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{
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if (windowed)
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{
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hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, Adapter, DeviceType, backbuffer_format, formats[display].format);
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shouldPass = (hr == D3D_OK);
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}
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else
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shouldPass = (formats[display].format == formats[backbuffer].format ||
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(formats[display].alpha_format && formats[display].alpha_format == formats[backbuffer].alpha_format));
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}
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else
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shouldPass = FALSE;
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}
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nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
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if(!nmodes) {
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skip("Display format X8R8G8B8 not supported, skipping\n");
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} else {
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trace("Testing display format X8R8G8B8\n");
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for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
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{
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hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
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trace("CheckDeviceType(%d %d) = %08x shouldPass = %d\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr, x8r8g8b8_format_list[i].shouldPass);
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hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, formats[display].format, formats[backbuffer].format, windowed);
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if(x8r8g8b8_format_list[i].shouldPass)
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ok(hr == D3D_OK ||
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broken(hr == D3DERR_NOTAVAILABLE) /* Windows VGA driver */,
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"format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
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else
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ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
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if (shouldPass)
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ok(hr == D3D_OK, "CheckDeviceType(..., %s, %s, windowed=%d) failed with hr=%#08x\n", formats[display].name,
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formats[backbuffer].name, windowed, hr);
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else
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ok(hr != D3D_OK, "CheckDeviceType(..., %s, %s, windowed=%d) succeeded when it was expected to fail\n", formats[display].name,
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formats[backbuffer].name, windowed);
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}
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}
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}
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