wined3d: Fill fake adapter video memory usage.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1035,7 +1035,7 @@ HRESULT CDECL wined3d_adapter_get_video_memory_info(const struct wined3d_adapter
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{
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{
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case WINED3D_MEMORY_SEGMENT_GROUP_LOCAL:
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case WINED3D_MEMORY_SEGMENT_GROUP_LOCAL:
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info->budget = adapter_id.video_memory;
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info->budget = adapter_id.video_memory;
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info->current_usage = 0;
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info->current_usage = adapter->vram_bytes_used;
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info->available_reservation = adapter_id.video_memory / 2;
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info->available_reservation = adapter_id.video_memory / 2;
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info->current_reservation = 0;
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info->current_reservation = 0;
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break;
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break;
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