gameux/tests: Check presence of GameExplorer registry keys.
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683502f465
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@ -3,7 +3,7 @@ TOPOBJDIR = ../../..
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SRCDIR = @srcdir@
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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VPATH = @srcdir@
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TESTDLL = gameux.dll
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TESTDLL = gameux.dll
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IMPORTS = uuid shlwapi oleaut32 ole32
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IMPORTS = uuid shlwapi oleaut32 ole32 advapi32
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C_SRCS = \
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C_SRCS = \
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gameexplorer.c \
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gameexplorer.c \
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@ -25,6 +25,7 @@
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#include "objsafe.h"
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#include "objsafe.h"
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#include "objbase.h"
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#include "objbase.h"
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#include "shlwapi.h"
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#include "shlwapi.h"
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#include "sddl.h"
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#include "shobjidl.h"
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#include "shobjidl.h"
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#include "initguid.h"
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#include "initguid.h"
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@ -32,7 +33,179 @@
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#include "wine/test.h"
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#include "wine/test.h"
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/*******************************************************************************
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* Pointers used instead of direct calls. These procedures are not available on
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* older system, which causes problem while loading test binary.
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*/
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static BOOL WINAPI (*_ConvertSidToStringSidW)(PSID,LPWSTR*);
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/*******************************************************************************
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*_loadDynamicRoutines
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*
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* Helper function, prepares pointers to system procedures which may be not
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* available on older operating systems.
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*
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* Returns:
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* TRUE procedures were loaded successfunnly
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* FALSE procedures were not loaded successfunnly
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*/
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static BOOL _loadDynamicRoutines(void)
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{
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HMODULE hAdvapiModule = GetModuleHandleA( "advapi32.dll" );
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_ConvertSidToStringSidW = (LPVOID)GetProcAddress(hAdvapiModule, "ConvertSidToStringSidW");
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if (!_ConvertSidToStringSidW) return FALSE;
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return TRUE;
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}
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/*******************************************************************************
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* _buildGameRegistryPath
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*
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* Helper function, builds registry path to key, where game's data are stored
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*
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* Parameters:
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* installScope [I] the scope which was used in AddGame/InstallGame call
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* gameInstanceId [I] game instance GUID
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* lpRegistryPath [O] pointer which will receive address to string
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* containing expected registry path. Path
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* is relative to HKLM registry key. It
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* must be freed by calling CoTaskMemFree
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*/
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static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
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LPCGUID gameInstanceId,
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LPWSTR* lpRegistryPath)
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{
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static const WCHAR sGameUxRegistryPath[] = {'S','O','F','T','W','A','R','E','\\',
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'M','i','c','r','o','s','o','f','t','\\','W','i','n','d','o','w','s','\\',
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'C','u','r','r','e','n','t','V','e','r','s','i','o','n','\\','G','a','m','e','U','X',0};
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static const WCHAR sGames[] = {'G','a','m','e','s',0};
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static const WCHAR sBackslash[] = {'\\',0};
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HRESULT hr = S_OK;
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HANDLE hToken = NULL;
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PTOKEN_USER pTokenUser = NULL;
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DWORD dwLength;
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LPWSTR lpSID = NULL;
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WCHAR sInstanceId[40];
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WCHAR sRegistryPath[8192];
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lstrcpyW(sRegistryPath, sGameUxRegistryPath);
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lstrcatW(sRegistryPath, sBackslash);
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if(installScope == GIS_CURRENT_USER)
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{
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/* build registry path containing user's SID */
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if(!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &hToken))
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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{
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if(!GetTokenInformation(hToken, TokenUser, NULL, 0, &dwLength) &&
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GetLastError()!=ERROR_INSUFFICIENT_BUFFER)
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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{
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pTokenUser = CoTaskMemAlloc(dwLength);
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if(!pTokenUser)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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if(!GetTokenInformation(hToken, TokenUser, (LPVOID)pTokenUser, dwLength, &dwLength))
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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if(!_ConvertSidToStringSidW(pTokenUser->User.Sid, &lpSID))
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hr = HRESULT_FROM_WIN32(GetLastError());
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if(SUCCEEDED(hr))
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{
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lstrcatW(sRegistryPath, lpSID);
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LocalFree(lpSID);
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}
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CoTaskMemFree(pTokenUser);
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CloseHandle(hToken);
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}
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}
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else if(installScope == GIS_ALL_USERS)
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/* build registry path without SID */
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lstrcatW(sRegistryPath, sGames);
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else
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hr = E_INVALIDARG;
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/* put game's instance id on the end of path */
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if(SUCCEEDED(hr))
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hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
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if(SUCCEEDED(hr))
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{
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lstrcatW(sRegistryPath, sBackslash);
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lstrcatW(sRegistryPath, sInstanceId);
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}
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if(SUCCEEDED(hr))
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{
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*lpRegistryPath = CoTaskMemAlloc((lstrlenW(sRegistryPath)+1)*sizeof(WCHAR));
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if(!*lpRegistryPath)
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hr = E_OUTOFMEMORY;
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}
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if(SUCCEEDED(hr))
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lstrcpyW(*lpRegistryPath, sRegistryPath);
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return hr;
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}
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/*******************************************************************************
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* _validateGameKey
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*
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* Helper function, verifies current state of game's registry key with expected.
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*
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* Parameters:
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* line [I] place of original call. Used only to display
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* more useful message on test fail
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* installScope [I] the scope which was used in AddGame/InstallGame call
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* gameInstanceId [I] game instance identifier
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* presenceExpected [I] is it expected that game should be currently
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* registered or not. Should be TRUE if checking
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* after using AddGame/InstallGame, and FALSE
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* if checking after RemoveGame/UninstallGame
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*/
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static void _validateGameRegistryKey(int line,
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GAME_INSTALL_SCOPE installScope,
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LPCGUID gameInstanceId,
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BOOL presenceExpected)
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{
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HRESULT hr;
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LPWSTR lpRegistryPath = NULL;
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HKEY hKey;
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/* check key presence */
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hr = _buildGameRegistryPath(installScope, gameInstanceId, &lpRegistryPath);
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if(SUCCEEDED(hr))
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{
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hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, 0,
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KEY_READ | KEY_WOW64_64KEY, &hKey));
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if(presenceExpected)
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ok_(__FILE__, line)(hr == S_OK,
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"problem while trying to open registry key (HKLM): %s, error: 0x%x\n", wine_dbgstr_w(lpRegistryPath), hr);
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else
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ok_(__FILE__, line)(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND),
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"other than expected (FILE_NOT_FOUND) error while trying to open registry key (HKLM): %s, error: 0x%x\n", wine_dbgstr_w(lpRegistryPath), hr);
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}
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if(SUCCEEDED(hr))
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RegCloseKey(hKey);
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CoTaskMemFree(lpRegistryPath);
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}
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/*******************************************************************************
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* Test routines
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*/
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static void test_create(BOOL* gameExplorerAvailable)
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static void test_create(BOOL* gameExplorerAvailable)
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{
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{
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HRESULT hr;
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HRESULT hr;
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@ -106,10 +279,14 @@ static void test_add_remove_game(void)
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr))
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{
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{
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todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, TRUE);
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hr = IGameExplorer_RemoveGame(ge, guid);
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hr = IGameExplorer_RemoveGame(ge, guid);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
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}
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}
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_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, FALSE);
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/* try to register game with empty guid */
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/* try to register game with empty guid */
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memcpy(&guid, &GUID_NULL, sizeof (guid));
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memcpy(&guid, &GUID_NULL, sizeof (guid));
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@ -120,9 +297,13 @@ static void test_add_remove_game(void)
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if(SUCCEEDED(hr))
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if(SUCCEEDED(hr))
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{
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{
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todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, TRUE);
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hr = IGameExplorer_RemoveGame(ge, guid);
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hr = IGameExplorer_RemoveGame(ge, guid);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
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todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
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}
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}
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_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, FALSE);
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}
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}
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/* free allocated resources */
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/* free allocated resources */
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@ -138,6 +319,8 @@ START_TEST(gameexplorer)
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HRESULT r;
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HRESULT r;
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BOOL gameExplorerAvailable = FALSE;
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BOOL gameExplorerAvailable = FALSE;
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if(_loadDynamicRoutines())
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{
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r = CoInitialize( NULL );
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r = CoInitialize( NULL );
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ok( r == S_OK, "failed to init COM\n");
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ok( r == S_OK, "failed to init COM\n");
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@ -145,6 +328,12 @@ START_TEST(gameexplorer)
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if(gameExplorerAvailable)
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if(gameExplorerAvailable)
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test_add_remove_game();
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test_add_remove_game();
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}
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else
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/* this is not a failure, because both procedures loaded by address
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* are always available on systems which has gameux.dll */
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win_skip("too old system, cannot load required dynamic procedures\n");
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CoUninitialize();
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CoUninitialize();
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}
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}
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