d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures.
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@ -4653,7 +4653,10 @@ static void test_cube_texture_levels(IDirect3DDevice9 *device)
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D3DSURFACE_DESC desc;
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DWORD levels;
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HRESULT hr;
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D3DCAPS9 caps;
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (FAILED(IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL)))
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{
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@ -4662,7 +4665,10 @@ static void test_cube_texture_levels(IDirect3DDevice9 *device)
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}
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levels = IDirect3DCubeTexture9_GetLevelCount(texture);
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if (caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
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ok(levels == 7, "Got unexpected levels %u.\n", levels);
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else
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ok(levels == 1, "Got unexpected levels %u.\n", levels);
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hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels - 1, &desc);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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