wined3d: Depth-only clears are done offscreen.
This fixes a regression introduced by commit
99bfd81714
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This commit is contained in:
parent
974e875309
commit
68c4a1b61a
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@ -701,7 +701,7 @@ HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, I
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}
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else
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{
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render_offscreen = FALSE;
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render_offscreen = TRUE;
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drawable_width = depth_stencil->pow2Width;
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drawable_height = depth_stencil->pow2Height;
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}
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