wined3d: Recognize SM5 bufinfo opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5216,6 +5216,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_BREAK */ shader_hw_break,
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/* WINED3DSIH_BREAK */ shader_hw_break,
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/* WINED3DSIH_BREAKC */ shader_hw_breakc,
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/* WINED3DSIH_BREAKC */ shader_hw_breakc,
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/* WINED3DSIH_BREAKP */ NULL,
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/* WINED3DSIH_BREAKP */ NULL,
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/* WINED3DSIH_BUFINFO */ NULL,
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/* WINED3DSIH_CALL */ shader_hw_call,
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/* WINED3DSIH_CALL */ shader_hw_call,
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/* WINED3DSIH_CALLNZ */ NULL,
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/* WINED3DSIH_CALLNZ */ NULL,
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/* WINED3DSIH_CASE */ NULL,
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/* WINED3DSIH_CASE */ NULL,
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@ -8550,6 +8550,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_BREAK */ shader_glsl_break,
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/* WINED3DSIH_BREAK */ shader_glsl_break,
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/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
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/* WINED3DSIH_BREAKC */ shader_glsl_breakc,
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/* WINED3DSIH_BREAKP */ shader_glsl_breakp,
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/* WINED3DSIH_BREAKP */ shader_glsl_breakp,
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/* WINED3DSIH_BUFINFO */ NULL,
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/* WINED3DSIH_CALL */ shader_glsl_call,
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/* WINED3DSIH_CALL */ shader_glsl_call,
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/* WINED3DSIH_CALLNZ */ shader_glsl_callnz,
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/* WINED3DSIH_CALLNZ */ shader_glsl_callnz,
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/* WINED3DSIH_CASE */ shader_glsl_case,
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/* WINED3DSIH_CASE */ shader_glsl_case,
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@ -48,6 +48,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_BREAK */ "break",
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/* WINED3DSIH_BREAK */ "break",
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/* WINED3DSIH_BREAKC */ "breakc",
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/* WINED3DSIH_BREAKC */ "breakc",
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/* WINED3DSIH_BREAKP */ "breakp",
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/* WINED3DSIH_BREAKP */ "breakp",
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/* WINED3DSIH_BUFINFO */ "bufinfo",
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/* WINED3DSIH_CALL */ "call",
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/* WINED3DSIH_CALL */ "call",
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/* WINED3DSIH_CALLNZ */ "callnz",
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/* WINED3DSIH_CALLNZ */ "callnz",
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/* WINED3DSIH_CASE */ "case",
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/* WINED3DSIH_CASE */ "case",
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@ -205,6 +205,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
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WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
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WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
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WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
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WINED3D_SM5_OP_BUFINFO = 0x79,
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WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
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WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
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WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
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WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
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WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
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WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
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@ -746,6 +747,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
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{WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
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{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
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@ -556,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_BREAK,
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WINED3DSIH_BREAK,
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WINED3DSIH_BREAKC,
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WINED3DSIH_BREAKC,
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WINED3DSIH_BREAKP,
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WINED3DSIH_BREAKP,
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WINED3DSIH_BUFINFO,
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WINED3DSIH_CALL,
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WINED3DSIH_CALL,
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WINED3DSIH_CALLNZ,
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WINED3DSIH_CALLNZ,
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WINED3DSIH_CASE,
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WINED3DSIH_CASE,
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