wined3d: Recognize SM5 bufinfo opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-06-13 10:39:36 +02:00 committed by Alexandre Julliard
parent 17b599a442
commit 688fc5f6d8
5 changed files with 6 additions and 0 deletions

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@ -5216,6 +5216,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_BREAK */ shader_hw_break, /* WINED3DSIH_BREAK */ shader_hw_break,
/* WINED3DSIH_BREAKC */ shader_hw_breakc, /* WINED3DSIH_BREAKC */ shader_hw_breakc,
/* WINED3DSIH_BREAKP */ NULL, /* WINED3DSIH_BREAKP */ NULL,
/* WINED3DSIH_BUFINFO */ NULL,
/* WINED3DSIH_CALL */ shader_hw_call, /* WINED3DSIH_CALL */ shader_hw_call,
/* WINED3DSIH_CALLNZ */ NULL, /* WINED3DSIH_CALLNZ */ NULL,
/* WINED3DSIH_CASE */ NULL, /* WINED3DSIH_CASE */ NULL,

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@ -8550,6 +8550,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_BREAK */ shader_glsl_break, /* WINED3DSIH_BREAK */ shader_glsl_break,
/* WINED3DSIH_BREAKC */ shader_glsl_breakc, /* WINED3DSIH_BREAKC */ shader_glsl_breakc,
/* WINED3DSIH_BREAKP */ shader_glsl_breakp, /* WINED3DSIH_BREAKP */ shader_glsl_breakp,
/* WINED3DSIH_BUFINFO */ NULL,
/* WINED3DSIH_CALL */ shader_glsl_call, /* WINED3DSIH_CALL */ shader_glsl_call,
/* WINED3DSIH_CALLNZ */ shader_glsl_callnz, /* WINED3DSIH_CALLNZ */ shader_glsl_callnz,
/* WINED3DSIH_CASE */ shader_glsl_case, /* WINED3DSIH_CASE */ shader_glsl_case,

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@ -48,6 +48,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_BREAK */ "break", /* WINED3DSIH_BREAK */ "break",
/* WINED3DSIH_BREAKC */ "breakc", /* WINED3DSIH_BREAKC */ "breakc",
/* WINED3DSIH_BREAKP */ "breakp", /* WINED3DSIH_BREAKP */ "breakp",
/* WINED3DSIH_BUFINFO */ "bufinfo",
/* WINED3DSIH_CALL */ "call", /* WINED3DSIH_CALL */ "call",
/* WINED3DSIH_CALLNZ */ "callnz", /* WINED3DSIH_CALLNZ */ "callnz",
/* WINED3DSIH_CASE */ "case", /* WINED3DSIH_CASE */ "case",

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@ -205,6 +205,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
WINED3D_SM5_OP_HS_FORK_PHASE = 0x73, WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74, WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
WINED3D_SM5_OP_BUFINFO = 0x79,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b, WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
@ -746,6 +747,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""}, {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""}, {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
{WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""}, {WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
{WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"}, {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"}, {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"}, {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},

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@ -556,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_BREAK, WINED3DSIH_BREAK,
WINED3DSIH_BREAKC, WINED3DSIH_BREAKC,
WINED3DSIH_BREAKP, WINED3DSIH_BREAKP,
WINED3DSIH_BUFINFO,
WINED3DSIH_CALL, WINED3DSIH_CALL,
WINED3DSIH_CALLNZ, WINED3DSIH_CALLNZ,
WINED3DSIH_CASE, WINED3DSIH_CASE,