wined3d: Recognize SM5 store_structured opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5352,6 +5352,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_SLT */ shader_hw_map2gl,
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/* WINED3DSIH_SQRT */ NULL,
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/* WINED3DSIH_STORE_RAW */ NULL,
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/* WINED3DSIH_STORE_STRUCTURED */ NULL,
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/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
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/* WINED3DSIH_SUB */ shader_hw_map2gl,
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/* WINED3DSIH_SWITCH */ NULL,
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@ -8686,6 +8686,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SLT */ shader_glsl_compare,
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/* WINED3DSIH_SQRT */ shader_glsl_map2gl,
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/* WINED3DSIH_STORE_RAW */ NULL,
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/* WINED3DSIH_STORE_STRUCTURED */ NULL,
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/* WINED3DSIH_STORE_UAV_TYPED */ NULL,
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/* WINED3DSIH_SUB */ shader_glsl_binop,
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/* WINED3DSIH_SWITCH */ shader_glsl_switch,
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@ -184,6 +184,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_SLT */ "slt",
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/* WINED3DSIH_SQRT */ "sqrt",
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/* WINED3DSIH_STORE_RAW */ "store_raw",
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/* WINED3DSIH_STORE_STRUCTURED */ "store_structured",
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/* WINED3DSIH_STORE_UAV_TYPED */ "store_uav_typed",
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/* WINED3DSIH_SUB */ "sub",
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/* WINED3DSIH_SWITCH */ "switch",
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@ -224,6 +224,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_LD_RAW = 0xa5,
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WINED3D_SM5_OP_STORE_RAW = 0xa6,
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WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
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WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
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WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
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};
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@ -773,6 +774,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
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{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
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{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
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{WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
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{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
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};
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@ -692,6 +692,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_SLT,
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WINED3DSIH_SQRT,
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WINED3DSIH_STORE_RAW,
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WINED3DSIH_STORE_STRUCTURED,
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WINED3DSIH_STORE_UAV_TYPED,
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WINED3DSIH_SUB,
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WINED3DSIH_SWITCH,
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