wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().
Overlays shouldn't be any more broken for "GDI" surfaces than for regular surfaces. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1094,12 +1094,6 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
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TRACE("surface %p.\n", surface);
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if (surface->resource.usage & WINED3DUSAGE_OVERLAY)
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{
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ERR("Overlays not yet supported by GDI surfaces.\n");
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return WINED3DERR_INVALIDCALL;
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}
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/* Sysmem textures have memory already allocated - release it,
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* this avoids an unnecessary memcpy. */
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hr = surface_create_dib_section(surface);
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