wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().

Overlays shouldn't be any more broken for "GDI" surfaces than for regular
surfaces.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-17 16:30:06 +01:00 committed by Alexandre Julliard
parent 7fb0ff9e89
commit 687642fafa
1 changed files with 0 additions and 6 deletions

View File

@ -1094,12 +1094,6 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
TRACE("surface %p.\n", surface);
if (surface->resource.usage & WINED3DUSAGE_OVERLAY)
{
ERR("Overlays not yet supported by GDI surfaces.\n");
return WINED3DERR_INVALIDCALL;
}
/* Sysmem textures have memory already allocated - release it,
* this avoids an unnecessary memcpy. */
hr = surface_create_dib_section(surface);