From 687642fafaaa7220e847d33398945d5c77a2bb15 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 17 Mar 2016 16:30:06 +0100 Subject: [PATCH] wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup(). Overlays shouldn't be any more broken for "GDI" surfaces than for regular surfaces. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 846b78fce1a..297a34d7abf 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1094,12 +1094,6 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface) TRACE("surface %p.\n", surface); - if (surface->resource.usage & WINED3DUSAGE_OVERLAY) - { - ERR("Overlays not yet supported by GDI surfaces.\n"); - return WINED3DERR_INVALIDCALL; - } - /* Sysmem textures have memory already allocated - release it, * this avoids an unnecessary memcpy. */ hr = surface_create_dib_section(surface);