wined3d: Fix the amount of texture memory in the debug traces.
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@ -2765,7 +2765,7 @@ BOOL InitAdapters(void) {
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else
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else
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Adapters[0].TextureRam = Adapters[0].gl_info.vidmem;
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Adapters[0].TextureRam = Adapters[0].gl_info.vidmem;
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Adapters[0].UsedTextureRam = 0;
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Adapters[0].UsedTextureRam = 0;
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TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam);
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TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam/(1024*1024));
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/* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
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/* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
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DisplayDevice.cb = sizeof(DisplayDevice);
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DisplayDevice.cb = sizeof(DisplayDevice);
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