From 6760ce83a416c658fda486ec4783d1969ce1a87b Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Sat, 27 Oct 2007 23:08:11 +0200 Subject: [PATCH] wined3d: Fix the amount of texture memory in the debug traces. --- dlls/wined3d/directx.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index ecfb0952fd7..ad712951c50 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2765,7 +2765,7 @@ BOOL InitAdapters(void) { else Adapters[0].TextureRam = Adapters[0].gl_info.vidmem; Adapters[0].UsedTextureRam = 0; - TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam); + TRACE("Emulating %dMB of texture ram\n", Adapters[0].TextureRam/(1024*1024)); /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */ DisplayDevice.cb = sizeof(DisplayDevice);