wined3d: Get rid of the mostly unused "num_textures_used" field from arbfp_ffp_desc.
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@ -5618,7 +5618,6 @@ struct arbfp_ffp_desc
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{
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struct ffp_frag_desc parent;
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GLuint shader;
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unsigned int num_textures_used;
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};
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/* Context activation and GL locking are done by the caller. */
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@ -6421,13 +6420,6 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
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ERR("Out of memory\n");
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return;
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}
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new_desc->num_textures_used = 0;
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for (i = 0; i < gl_info->limits.texture_stages; ++i)
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{
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if (settings.op[i].cop == WINED3D_TOP_DISABLE)
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break;
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new_desc->num_textures_used = i;
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}
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memcpy(&new_desc->parent.settings, &settings, sizeof(settings));
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new_desc->shader = gen_arbfp_ffp_shader(&settings, gl_info);
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