include: Add the D3DDisassemble() prototype and flags.
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@ -25,25 +25,31 @@
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extern "C" {
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#endif
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#define D3DCOMPILE_DEBUG 0x0001
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#define D3DCOMPILE_SKIP_VALIDATION 0x0002
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#define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
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#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
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#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
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#define D3DCOMPILE_PARTIAL_PRECISION 0x0020
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#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
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#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
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#define D3DCOMPILE_NO_PRESHADER 0x0100
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#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
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#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
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#define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
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#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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#define D3DCOMPILE_IEEE_STRICTNESS 0x2000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
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#define D3DCOMPILE_DEBUG 0x00000001
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#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
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#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
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#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
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#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
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#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
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#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
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#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
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#define D3DCOMPILE_NO_PRESHADER 0x00000100
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#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
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#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
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#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
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#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
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#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
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#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
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#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
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#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
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#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
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#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
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#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
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#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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@ -75,6 +81,8 @@ typedef enum D3D_BLOB_PART
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D3D_BLOB_TEST_COMPILE_PERF
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} D3D_BLOB_PART;
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HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
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UINT flags, const char *comments, ID3DBlob **disassembly);
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HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
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HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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