wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
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@ -129,6 +129,11 @@ static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *ifac
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TRACE("%p increasing refcount to %u\n", This, refcount);
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if (refcount == 1)
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{
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IWineD3DVertexDeclaration_AddRef(This->wined3d_decl);
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}
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return refcount;
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}
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@ -142,7 +147,6 @@ static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *ifa
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if (!refcount)
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{
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IWineD3DVertexDeclaration_Release(This->wined3d_decl);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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@ -194,6 +198,16 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
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d3d10_input_layout_SetPrivateDataInterface,
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};
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static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops =
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{
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d3d10_input_layout_wined3d_object_destroyed,
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};
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HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
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const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
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const void *shader_byte_code, SIZE_T shader_byte_code_length)
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@ -214,7 +228,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
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}
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hr = IWineD3DDevice_CreateVertexDeclaration(device->wined3d_device, &layout->wined3d_decl,
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(IUnknown *)layout, wined3d_elements, wined3d_element_count);
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(IUnknown *)layout, &d3d10_input_layout_wined3d_parent_ops, wined3d_elements, wined3d_element_count);
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr))
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{
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@ -50,6 +50,13 @@ static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclar
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ULONG ref_count = InterlockedIncrement(&This->ref_count);
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TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
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if (ref_count == 1)
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{
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wined3d_mutex_lock();
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IWineD3DVertexDeclaration_AddRef(This->wined3d_vertex_declaration);
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wined3d_mutex_unlock();
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}
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return ref_count;
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}
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@ -64,9 +71,6 @@ static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDecla
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wined3d_mutex_lock();
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IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This->elements);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref_count;
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@ -359,6 +363,18 @@ static const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
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IDirect3DVertexDeclaration8Impl_Release
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};
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static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent)
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{
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IDirect3DVertexDeclaration8Impl *declaration = parent;
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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HeapFree(GetProcessHeap(), 0, declaration);
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}
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static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops =
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{
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d3d8_vertexdeclaration_wined3d_object_destroyed,
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};
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
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IDirect3DDevice8Impl *device, const DWORD *elements)
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{
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@ -382,7 +398,8 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wined3d_vertex_declaration,
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(IUnknown *)declaration, wined3d_elements, wined3d_element_count);
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(IUnknown *)declaration, &d3d8_vertexdeclaration_wined3d_parent_ops,
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wined3d_elements, wined3d_element_count);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr))
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@ -407,7 +424,8 @@ HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
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declaration->shader_handle = fvf;
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hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(device->WineD3DDevice,
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&declaration->wined3d_vertex_declaration, (IUnknown *)declaration, fvf);
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&declaration->wined3d_vertex_declaration, (IUnknown *)declaration,
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&d3d8_vertexdeclaration_wined3d_parent_ops, fvf);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
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@ -217,6 +217,12 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLA
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if(ref == 1) {
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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if (!This->convFVF)
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{
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wined3d_mutex_lock();
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IWineD3DVertexDeclaration_AddRef(This->wineD3DVertexDeclaration);
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wined3d_mutex_unlock();
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}
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}
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return ref;
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@ -233,9 +239,6 @@ void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface)
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wined3d_mutex_lock();
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IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This->elements);
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HeapFree(GetProcessHeap(), 0, This);
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}
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static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
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@ -245,12 +248,10 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECL
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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IDirect3DDevice9Ex_Release(This->parentDevice);
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if(!This->convFVF) {
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IDirect3DVertexDeclaration9Impl_Destroy(iface);
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}
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IDirect3DDevice9Ex_Release(parentDevice);
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}
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return ref;
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}
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@ -304,6 +305,18 @@ static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
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IDirect3DVertexDeclaration9Impl_GetDeclaration
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};
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static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
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{
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IDirect3DVertexDeclaration9Impl *declaration = parent;
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HeapFree(GetProcessHeap(), 0, declaration->elements);
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HeapFree(GetProcessHeap(), 0, declaration);
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}
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static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
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{
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d3d9_vertexdeclaration_wined3d_object_destroyed,
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};
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static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
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WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
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{
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@ -380,7 +393,8 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wineD3DVertexDeclaration,
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(IUnknown *)declaration, wined3d_elements, wined3d_element_count);
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(IUnknown *)declaration, &d3d9_vertexdeclaration_wined3d_parent_ops,
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wined3d_elements, wined3d_element_count);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, wined3d_elements);
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if (FAILED(hr))
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@ -3250,7 +3250,8 @@ IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
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}
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TRACE("not found. Creating and inserting at position %d.\n", low);
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hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl, (IUnknown *)This, fvf);
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hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
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(IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
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if (hr != S_OK) return NULL;
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if(This->declArraySize == This->numConvertedDecls) {
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@ -1573,7 +1573,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, U
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice *iface,
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IWineD3DVertexDeclaration **declaration, IUnknown *parent,
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IWineD3DVertexDeclaration **declaration, IUnknown *parent, const struct wined3d_parent_ops *parent_ops,
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const WINED3DVERTEXELEMENT *elements, UINT element_count)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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@ -1590,7 +1590,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice
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return E_OUTOFMEMORY;
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}
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hr = vertexdeclaration_init(object, This, elements, element_count, parent);
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hr = vertexdeclaration_init(object, This, elements, element_count, parent, parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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@ -1742,7 +1742,8 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3DDevice *iface,
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IWineD3DVertexDeclaration **declaration, IUnknown *parent, DWORD fvf)
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IWineD3DVertexDeclaration **declaration, IUnknown *parent,
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const struct wined3d_parent_ops *parent_ops, DWORD fvf)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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WINED3DVERTEXELEMENT *elements;
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@ -1754,7 +1755,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3D
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size = ConvertFvfToDeclaration(This, fvf, &elements);
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if (size == ~0U) return E_OUTOFMEMORY;
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hr = IWineD3DDevice_CreateVertexDeclaration(iface, declaration, parent, elements, size);
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hr = IWineD3DDevice_CreateVertexDeclaration(iface, declaration, parent, parent_ops, elements, size);
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HeapFree(GetProcessHeap(), 0, elements);
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return hr;
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}
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@ -74,6 +74,7 @@ static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclarat
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}
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HeapFree(GetProcessHeap(), 0, This->elements);
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This->parent_ops->wined3d_object_destroyed(This->parent);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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@ -202,7 +203,8 @@ static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
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};
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HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent)
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const WINED3DVERTEXELEMENT *elements, UINT element_count,
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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WORD preloaded = 0; /* MAX_STREAMS, 16 */
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@ -219,6 +221,7 @@ HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWine
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declaration->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
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declaration->ref = 1;
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declaration->parent = parent;
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declaration->parent_ops = parent_ops;
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declaration->wineD3DDevice = device;
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declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
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if (!declaration->elements)
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@ -2187,6 +2187,7 @@ typedef struct IWineD3DVertexDeclarationImpl {
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LONG ref;
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IUnknown *parent;
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const struct wined3d_parent_ops *parent_ops;
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IWineD3DDeviceImpl *wineD3DDevice;
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struct wined3d_vertex_declaration_element *elements;
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@ -2198,8 +2199,9 @@ typedef struct IWineD3DVertexDeclarationImpl {
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BOOL half_float_conv_needed;
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} IWineD3DVertexDeclarationImpl;
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HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This, IWineD3DDeviceImpl *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent) DECLSPEC_HIDDEN;
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HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
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const WINED3DVERTEXELEMENT *elements, UINT element_count,
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IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IWineD3DStateBlock implementation structure
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@ -2992,12 +2992,14 @@ interface IWineD3DDevice : IWineD3DBase
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HRESULT CreateVertexDeclaration(
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[out] IWineD3DVertexDeclaration **declaration,
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[in] IUnknown *parent,
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[in] const struct wined3d_parent_ops *parent_ops,
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[in] const WINED3DVERTEXELEMENT *elements,
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[in] UINT element_count
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);
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HRESULT CreateVertexDeclarationFromFVF(
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[out] IWineD3DVertexDeclaration **declaration,
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[in] IUnknown *parent,
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[in] const struct wined3d_parent_ops *parent_ops,
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[in] DWORD fvf
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);
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HRESULT CreateVertexShader(
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