wined3d: Remove an unused variable.

This commit is contained in:
Stefan Dösinger 2008-04-24 14:47:40 +02:00 committed by Alexandre Julliard
parent dc684c060f
commit 663bfb773c
1 changed files with 0 additions and 1 deletions

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@ -812,7 +812,6 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
for(i = 0; i < desc->num_textures_used; i++) {
mapped_stage = This->texUnitMap[i];
if(mapped_stage != -1) {
const struct StateEntry *StateTable = stateblock->wineD3DDevice->shader_backend->StateTable;
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
checkGLcall("glActiveTextureARB");
texture_activate_dimensions(i, stateblock, context);