wined3d: Remove an unused variable.
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@ -812,7 +812,6 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
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for(i = 0; i < desc->num_textures_used; i++) {
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mapped_stage = This->texUnitMap[i];
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if(mapped_stage != -1) {
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const struct StateEntry *StateTable = stateblock->wineD3DDevice->shader_backend->StateTable;
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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texture_activate_dimensions(i, stateblock, context);
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