From 663bfb773c54ea7d6c3cac8c040a494191e0f351 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Thu, 24 Apr 2008 14:47:40 +0200 Subject: [PATCH] wined3d: Remove an unused variable. --- dlls/wined3d/ati_fragment_shader.c | 1 - 1 file changed, 1 deletion(-) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index c4815294d44..e722f0511bb 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -812,7 +812,6 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi for(i = 0; i < desc->num_textures_used; i++) { mapped_stage = This->texUnitMap[i]; if(mapped_stage != -1) { - const struct StateEntry *StateTable = stateblock->wineD3DDevice->shader_backend->StateTable; GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage)); checkGLcall("glActiveTextureARB"); texture_activate_dimensions(i, stateblock, context);