wined3d: Make the device parameter to wined3d_device_get_software_vertex_processing() const.
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@ -4553,7 +4553,7 @@ HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_devic
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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BOOL CDECL wined3d_device_get_software_vertex_processing(struct wined3d_device *device)
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BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
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{
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{
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static BOOL warned;
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static BOOL warned;
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@ -2243,7 +2243,7 @@ HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
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UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
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UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
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HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
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HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
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BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
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BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
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UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
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UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
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HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
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