wined3d: Make the device parameter to wined3d_device_get_software_vertex_processing() const.

This commit is contained in:
Henri Verbeet 2011-10-11 17:24:55 +02:00 committed by Alexandre Julliard
parent dd2378cbf2
commit 652d80d9d8
2 changed files with 2 additions and 2 deletions

View File

@ -4553,7 +4553,7 @@ HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_devic
return WINED3D_OK;
}
BOOL CDECL wined3d_device_get_software_vertex_processing(struct wined3d_device *device)
BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
{
static BOOL warned;

View File

@ -2243,7 +2243,7 @@ HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,