wined3d: Make the device parameter to wined3d_device_get_software_vertex_processing() const.
This commit is contained in:
parent
dd2378cbf2
commit
652d80d9d8
|
@ -4553,7 +4553,7 @@ HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_devic
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
BOOL CDECL wined3d_device_get_software_vertex_processing(struct wined3d_device *device)
|
||||
BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
|
||||
{
|
||||
static BOOL warned;
|
||||
|
||||
|
|
|
@ -2243,7 +2243,7 @@ HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
|
|||
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
||||
UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
|
||||
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
|
||||
BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
|
||||
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
|
||||
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
|
||||
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
|
||||
HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
|
||||
|
|
Loading…
Reference in New Issue