Add trailing '\n's to ok() calls.
Remove spaces before '\n' in traces.
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parent
19d8a272d3
commit
6526c3772d
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@ -502,7 +502,7 @@ static void test_copy(void)
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shfo.pTo = "testdir2\0";
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shfo.pTo = "testdir2\0";
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retval = SHFileOperation(&shfo);
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retval = SHFileOperation(&shfo);
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ok(retval == ERROR_SUCCESS, "Expected ERROR_SUCCESS, got %ld\n", retval);
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ok(retval == ERROR_SUCCESS, "Expected ERROR_SUCCESS, got %ld\n", retval);
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ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist");
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ok(file_exists("testdir2\\test1.txt"), "Expected testdir2\\test1 to exist\n");
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/* try to copy files to a file */
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/* try to copy files to a file */
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clean_after_shfo_tests();
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clean_after_shfo_tests();
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@ -88,7 +88,7 @@ ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
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if (This->textures[counter]) {
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if (This->textures[counter]) {
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/* release our 'internal' hold on the texture */
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/* release our 'internal' hold on the texture */
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if(0 != IWineD3DBaseTexture_Release(This->textures[counter])) {
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if(0 != IWineD3DBaseTexture_Release(This->textures[counter])) {
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TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p \n", counter, This->textures[counter]);
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TRACE("Texture still referenced by stateblock, applications has leaked Stage = %u Texture = %p\n", counter, This->textures[counter]);
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}
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}
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}
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}
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}
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}
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