wined3d: Make the device parameter to wined3d_device_get_pixel_shader() const.

This commit is contained in:
Henri Verbeet 2011-09-13 20:02:27 +02:00 committed by Alexandre Julliard
parent 8a12e951e6
commit 65064a09ce
2 changed files with 2 additions and 2 deletions

View File

@ -3078,7 +3078,7 @@ HRESULT CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, str
return WINED3D_OK;
}
struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(struct wined3d_device *device)
struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
{
struct wined3d_shader *shader;

View File

@ -2229,7 +2229,7 @@ HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device,
float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
UINT palette_idx, PALETTEENTRY *entries);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);