wined3d: Make the device parameter to wined3d_device_get_pixel_shader() const.
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@ -3078,7 +3078,7 @@ HRESULT CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, str
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return WINED3D_OK;
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}
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struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(struct wined3d_device *device)
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struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device)
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{
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struct wined3d_shader *shader;
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@ -2229,7 +2229,7 @@ HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device,
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float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
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UINT palette_idx, PALETTEENTRY *entries);
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struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
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struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
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void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
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HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
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UINT start_register, BOOL *constants, UINT bool_count);
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