wined3d: Make the device parameter to device_unit_free_for_vs() const.

This commit is contained in:
Henri Verbeet 2011-09-13 20:02:26 +02:00 committed by Alexandre Julliard
parent 5de020342c
commit 8a12e951e6
1 changed files with 1 additions and 1 deletions

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@ -2954,7 +2954,7 @@ static void device_map_psamplers(struct wined3d_device *device, const struct win
}
}
static BOOL device_unit_free_for_vs(struct wined3d_device *device,
static BOOL device_unit_free_for_vs(const struct wined3d_device *device,
const WINED3DSAMPLER_TEXTURE_TYPE *pshader_sampler_tokens,
const WINED3DSAMPLER_TEXTURE_TYPE *vshader_sampler_tokens, DWORD unit)
{