d3d11: Implement d3d10_device_CreateTexture1D().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1310,6 +1310,87 @@ static void test_device_interfaces(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture1d(void)
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{
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ULONG refcount, expected_refcount;
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ID3D10Device *device, *tmp;
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D3D10_TEXTURE1D_DESC desc;
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ID3D10Texture1D *texture;
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unsigned int i;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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desc.Width = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D10Texture1D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount(device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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ID3D10Texture1D_Release(texture);
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desc.MipLevels = 0;
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D10Texture1D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount(device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D10Texture1D_Release(texture);
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desc.MipLevels = 1;
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desc.ArraySize = 2;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D10Texture1D_Release(texture);
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for (i = 0; i < 4; ++i)
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{
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desc.ArraySize = i;
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desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.MiscFlags = 0;
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hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, (ID3D10Texture1D **)&texture);
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todo_wine_if(!i)
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ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
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if (SUCCEEDED(hr))
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ID3D10Texture1D_Release(texture);
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}
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture2d(void)
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{
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ULONG refcount, expected_refcount;
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@ -14935,6 +15016,7 @@ START_TEST(device)
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test_feature_level();
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test_device_interfaces();
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test_create_texture1d();
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test_create_texture2d();
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test_texture2d_interfaces();
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test_create_texture3d();
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@ -4995,9 +4995,28 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
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const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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D3D11_TEXTURE1D_DESC d3d11_desc;
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struct d3d_texture1d *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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d3d11_desc.Width = desc->Width;
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d3d11_desc.MipLevels = desc->MipLevels;
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d3d11_desc.ArraySize = desc->ArraySize;
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d3d11_desc.Format = desc->Format;
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d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
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d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
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d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
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d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
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if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
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return hr;
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*texture = &object->ID3D10Texture1D_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
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