wined3d: Pass context to create_default_samplers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -794,9 +794,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
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}
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/* Context activation is done by the caller. */
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static void create_default_samplers(struct wined3d_device *device)
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static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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if (gl_info->supported[ARB_SAMPLER_OBJECTS])
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{
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@ -1058,7 +1058,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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context = context_acquire(device, NULL);
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create_dummy_textures(device, context);
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create_default_samplers(device);
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create_default_samplers(device, context);
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device->contexts[0]->last_was_rhw = 0;
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@ -4620,7 +4620,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
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swapchain->context[0] = context;
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swapchain->num_contexts = 1;
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create_dummy_textures(device, context);
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create_default_samplers(device);
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create_default_samplers(device, context);
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context_release(context);
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return WINED3D_OK;
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