wined3d: wined3d_device_get_sampler_state() never fails.
This commit is contained in:
parent
0d96be2c20
commit
62670c7ba5
|
@ -1785,7 +1785,7 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
|
||||||
{
|
{
|
||||||
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
||||||
const struct tss_lookup *l;
|
const struct tss_lookup *l;
|
||||||
HRESULT hr;
|
HRESULT hr = D3D_OK;
|
||||||
|
|
||||||
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
|
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
|
||||||
|
|
||||||
|
@ -1799,7 +1799,7 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
if (l->sampler_state)
|
if (l->sampler_state)
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
|
||||||
else
|
else
|
||||||
hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
|
hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
|
@ -1794,15 +1794,14 @@ static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
|
||||||
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
|
DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
|
||||||
{
|
{
|
||||||
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
|
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
return hr;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
|
||||||
|
|
|
@ -2217,7 +2217,7 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
||||||
D3DRENDERSTATETYPE state, DWORD *value)
|
D3DRENDERSTATETYPE state, DWORD *value)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
||||||
HRESULT hr;
|
HRESULT hr = D3D_OK;
|
||||||
|
|
||||||
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
||||||
|
|
||||||
|
@ -2231,8 +2231,7 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
||||||
{
|
{
|
||||||
enum wined3d_texture_filter_type tex_mag;
|
enum wined3d_texture_filter_type tex_mag;
|
||||||
|
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, &tex_mag);
|
tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
|
||||||
|
|
||||||
switch (tex_mag)
|
switch (tex_mag)
|
||||||
{
|
{
|
||||||
case WINED3D_TEXF_POINT:
|
case WINED3D_TEXF_POINT:
|
||||||
|
@ -2253,16 +2252,8 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
||||||
enum wined3d_texture_filter_type tex_min;
|
enum wined3d_texture_filter_type tex_min;
|
||||||
enum wined3d_texture_filter_type tex_mip;
|
enum wined3d_texture_filter_type tex_mip;
|
||||||
|
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device,
|
tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
|
||||||
0, WINED3D_SAMP_MIN_FILTER, &tex_min);
|
tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
|
||||||
if (FAILED(hr))
|
|
||||||
{
|
|
||||||
wined3d_mutex_unlock();
|
|
||||||
return hr;
|
|
||||||
}
|
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device,
|
|
||||||
0, WINED3D_SAMP_MIP_FILTER, &tex_mip);
|
|
||||||
|
|
||||||
switch (tex_min)
|
switch (tex_min)
|
||||||
{
|
{
|
||||||
case WINED3D_TEXF_POINT:
|
case WINED3D_TEXF_POINT:
|
||||||
|
@ -2311,12 +2302,10 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
||||||
|
|
||||||
case D3DRENDERSTATE_TEXTUREADDRESS:
|
case D3DRENDERSTATE_TEXTUREADDRESS:
|
||||||
case D3DRENDERSTATE_TEXTUREADDRESSU:
|
case D3DRENDERSTATE_TEXTUREADDRESSU:
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device,
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
|
||||||
0, WINED3D_SAMP_ADDRESS_U, value);
|
|
||||||
break;
|
break;
|
||||||
case D3DRENDERSTATE_TEXTUREADDRESSV:
|
case D3DRENDERSTATE_TEXTUREADDRESSV:
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device,
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
|
||||||
0, WINED3D_SAMP_ADDRESS_V, value);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case D3DRENDERSTATE_BORDERCOLOR:
|
case D3DRENDERSTATE_BORDERCOLOR:
|
||||||
|
@ -2332,7 +2321,6 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
||||||
|
|
||||||
case D3DRENDERSTATE_ZBIAS:
|
case D3DRENDERSTATE_ZBIAS:
|
||||||
*value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
|
*value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
|
||||||
hr = D3D_OK;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -2344,7 +2332,6 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
*value = wined3d_device_get_render_state(device->wined3d_device, state);
|
*value = wined3d_device_get_render_state(device->wined3d_device, state);
|
||||||
hr = D3D_OK;
|
|
||||||
}
|
}
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
|
@ -4584,8 +4571,8 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
|
||||||
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
||||||
HRESULT hr;
|
|
||||||
const struct tss_lookup *l;
|
const struct tss_lookup *l;
|
||||||
|
HRESULT hr = D3D_OK;
|
||||||
|
|
||||||
TRACE("iface %p, stage %u, state %#x, value %p.\n",
|
TRACE("iface %p, stage %u, state %#x, value %p.\n",
|
||||||
iface, stage, state, value);
|
iface, stage, state, value);
|
||||||
|
@ -4605,7 +4592,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
|
||||||
|
|
||||||
if (l->sampler_state)
|
if (l->sampler_state)
|
||||||
{
|
{
|
||||||
hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2363,11 +2363,11 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device,
|
||||||
device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
|
device_invalidate_state(device, STATE_SAMPLER(sampler_idx));
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
||||||
UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value)
|
UINT sampler_idx, enum wined3d_sampler_state state)
|
||||||
{
|
{
|
||||||
TRACE("device %p, sampler_idx %u, state %s, value %p.\n",
|
TRACE("device %p, sampler_idx %u, state %s.\n",
|
||||||
device, sampler_idx, debug_d3dsamplerstate(state), value);
|
device, sampler_idx, debug_d3dsamplerstate(state));
|
||||||
|
|
||||||
if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
|
if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
|
||||||
sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS);
|
||||||
|
@ -2376,13 +2376,10 @@ HRESULT CDECL wined3d_device_get_sampler_state(const struct wined3d_device *devi
|
||||||
/ sizeof(*device->stateBlock->state.sampler_states))
|
/ sizeof(*device->stateBlock->state.sampler_states))
|
||||||
{
|
{
|
||||||
WARN("Invalid sampler %u.\n", sampler_idx);
|
WARN("Invalid sampler %u.\n", sampler_idx);
|
||||||
return WINED3D_OK; /* Windows accepts overflowing this array ... we do not. */
|
return 0; /* Windows accepts overflowing this array ... we do not. */
|
||||||
}
|
}
|
||||||
|
|
||||||
*value = device->stateBlock->state.sampler_states[sampler_idx][state];
|
return device->stateBlock->state.sampler_states[sampler_idx][state];
|
||||||
TRACE("Returning %#x.\n", *value);
|
|
||||||
|
|
||||||
return WINED3D_OK;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
|
HRESULT CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
|
||||||
|
|
|
@ -77,7 +77,7 @@
|
||||||
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
|
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
|
||||||
@ cdecl wined3d_device_get_render_state(ptr long)
|
@ cdecl wined3d_device_get_render_state(ptr long)
|
||||||
@ cdecl wined3d_device_get_render_target(ptr long ptr)
|
@ cdecl wined3d_device_get_render_target(ptr long ptr)
|
||||||
@ cdecl wined3d_device_get_sampler_state(ptr long long ptr)
|
@ cdecl wined3d_device_get_sampler_state(ptr long long)
|
||||||
@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
|
@ cdecl wined3d_device_get_scissor_rect(ptr ptr)
|
||||||
@ cdecl wined3d_device_get_software_vertex_processing(ptr)
|
@ cdecl wined3d_device_get_software_vertex_processing(ptr)
|
||||||
@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
|
@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
|
||||||
|
|
|
@ -2145,8 +2145,8 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de
|
||||||
DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
|
DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
|
||||||
HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
|
||||||
UINT render_target_idx, struct wined3d_surface **render_target);
|
UINT render_target_idx, struct wined3d_surface **render_target);
|
||||||
HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
|
||||||
UINT sampler_idx, enum wined3d_sampler_state state, DWORD *value);
|
UINT sampler_idx, enum wined3d_sampler_state state);
|
||||||
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
|
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
|
||||||
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
|
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
|
||||||
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
|
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
|
||||||
|
|
Loading…
Reference in New Issue