d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox().
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@ -323,6 +323,7 @@ static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface,
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{
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{
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
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struct wined3d_resource *sub_resource;
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struct wined3d_resource *sub_resource;
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IDirect3DVolume8Impl *volume_impl;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
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TRACE("iface %p, level %u.\n", iface, level);
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@ -331,7 +332,10 @@ static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface,
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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hr = D3DERR_INVALIDCALL;
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else
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else
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hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
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{
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volume_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
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}
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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