d3dx9/tests: Add test for effect parameter block.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-11-18 16:59:42 +01:00 committed by Alexandre Julliard
parent 6aced396ba
commit 61ee765aa0
1 changed files with 245 additions and 0 deletions

View File

@ -8001,6 +8001,250 @@ static void test_effect_find_next_valid_technique(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_effect_parameter_block(void)
{
static const D3DXMATRIX test_mat =
{{{
-11.0f, -12.0f, 0.0f, 0.0f,
-21.0f, -22.0f, 0.0f, 0.0f,
-31.0f, -32.0f, 0.0f, 0.0f,
}}};
static const D3DXMATRIX effect_orig_mat =
{{{
11.0f, 12.0f, 0.0f, 0.0f,
21.0f, 22.0f, 0.0f, 0.0f,
31.0f, 32.0f, 0.0f, 0.0f,
}}};
D3DPRESENT_PARAMETERS present_parameters = {0};
static const float float_array_zero[4];
IDirect3DTexture9 *texture, *tex_test;
ID3DXEffect *effect, *effect2;
D3DXHANDLE block, handle;
IDirect3DDevice9 *device;
ID3DXEffectPool *pool;
float float_array[4];
float float_value;
IDirect3D9 *d3d;
D3DXMATRIX mat;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
640, 480, NULL, NULL, NULL, NULL)))
{
skip("Failed to create window.\n");
return;
}
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object.\n");
DestroyWindow(window);
return;
}
present_parameters.Windowed = TRUE;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
if (FAILED(hr))
{
skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = D3DXCreateEffectPool(&pool);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
NULL, NULL, 0, pool, &effect, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
NULL, NULL, 0, pool, &effect2, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->BeginParameterBlock(effect);
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->BeginParameterBlock(effect);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
block = effect->lpVtbl->EndParameterBlock(effect);
todo_wine ok(!!block, "Got unexpected block %p.\n", block);
handle = effect->lpVtbl->EndParameterBlock(effect);
ok(!handle, "Got unexpected handle %p.\n", handle);
/* Block doesn't hold effect reference. */
effect->lpVtbl->AddRef(effect);
refcount = effect->lpVtbl->Release(effect);
ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
hr = effect->lpVtbl->ApplyParameterBlock(effect, block);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->DeleteParameterBlock(effect, block);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->BeginParameterBlock(effect);
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloat(effect, "vec3[0]", 1001.0f);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloat(effect, "arr1[0]", 91.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
block = effect->lpVtbl->EndParameterBlock(effect);
todo_wine ok(!!block, "Got unexpected block %p.\n", block);
hr = effect->lpVtbl->ApplyParameterBlock(effect, block);
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->DeleteParameterBlock(effect2, block);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->DeleteParameterBlock(effect, block);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->ApplyParameterBlock(effect, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->ApplyParameterBlock(effect, "parameter_block");
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr);
hr = effect->lpVtbl->BeginParameterBlock(effect);
todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Effect parameters are not updated during recording. */
hr = effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetTexture(effect, "tex1", (IDirect3DBaseTexture9 **)&tex_test);
todo_wine ok(hr == D3D_OK && !tex_test, "Got unexpected hr %#x, tex_test %p.\n", hr, tex_test);
if (tex_test)
IDirect3DTexture9_Release(tex_test);
/* Child parameters and array members are recorded separately (the whole
* parameter is not updated when parameter block is applied). */
hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 92.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 28.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value);
todo_wine ok(hr == D3D_OK && float_value == 12.0, "Got unexpected hr %#x, float_value %g.\n", hr, float_value);
float_array[0] = -29.0f;
hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 1);
todo_wine ok(hr == D3D_OK && float_array[0] == 13.0, "Got unexpected hr %#x, float_array[0] %g.\n",
hr, float_array[0]);
memset(&mat, 0, sizeof(mat));
hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &test_mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
todo_wine ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n");
hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &test_mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
todo_wine ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n");
/* Setting shared parameter through effect2 is not recorded to effect
* parameter block. */
hr = effect2->lpVtbl->SetFloat(effect2, "arr2[1]", -1.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value);
ok(float_value == -1.0f, "Unexpected value %g.\n", float_value);
IDirect3DTexture9_AddRef(texture);
refcount = IDirect3DTexture9_Release(texture);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
block = effect->lpVtbl->EndParameterBlock(effect);
todo_wine ok(!!block, "Got unexpected block %p.\n", block);
IDirect3DTexture9_AddRef(texture);
refcount = IDirect3DTexture9_Release(texture);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = effect->lpVtbl->DeleteParameterBlock(effect2, block);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
IDirect3DTexture9_AddRef(texture);
refcount = IDirect3DTexture9_Release(texture);
ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 0.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloat(effect, "arr2[1]", 0.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v1", float_array_zero, 3);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 0.0f);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array_zero, 4);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&mat, 0, sizeof(mat));
hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = effect->lpVtbl->ApplyParameterBlock(effect, block);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
IDirect3DTexture9_AddRef(texture);
refcount = IDirect3DTexture9_Release(texture);
todo_wine ok(refcount == 3, "Got unexpected refcount %u.\n", refcount);
hr = effect->lpVtbl->GetFloat(effect, "arr2[0]", &float_value);
todo_wine ok(hr == D3D_OK && float_value == 92.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value);
hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value);
ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value);
hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v1", float_array, 3);
ok(hr == D3D_OK && !memcmp(float_array, float_array_zero, 3 * sizeof(*float_array)),
"Got unexpected hr %#x, ts1[0].v1 (%g, %g, %g).\n", hr,
float_array[0], float_array[1], float_array[2]);
hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
todo_wine ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n");
hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
todo_wine ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n");
hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value);
todo_wine ok(hr == D3D_OK && float_value == 28.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value);
hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 4);
todo_wine ok(hr == D3D_OK && float_array[0] == -29.0f
&& !memcmp(float_array + 1, float_array_zero, 3 * sizeof(*float_array)),
"Got unexpected hr %#x, ts1[0].v2 (%g, %g, %g, %g).\n", hr,
float_array[0], float_array[1], float_array[2], float_array[3]);
hr = effect->lpVtbl->DeleteParameterBlock(effect, block);
todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = effect->lpVtbl->SetTexture(effect, "tex1", NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DTexture9_Release(texture);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = effect->lpVtbl->Release(effect);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = effect2->lpVtbl->Release(effect2);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = pool->lpVtbl->Release(pool);
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(effect) START_TEST(effect)
{ {
IDirect3DDevice9 *device; IDirect3DDevice9 *device;
@ -8040,4 +8284,5 @@ START_TEST(effect)
test_refcount(); test_refcount();
test_create_effect_from_file(); test_create_effect_from_file();
test_effect_find_next_valid_technique(); test_effect_find_next_valid_technique();
test_effect_parameter_block();
} }