From 61ee765aa0ec0d0e478a9f82d73e602ea71419c2 Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Mon, 18 Nov 2019 16:59:42 +0100 Subject: [PATCH] d3dx9/tests: Add test for effect parameter block. Signed-off-by: Paul Gofman Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dx9_36/tests/effect.c | 245 +++++++++++++++++++++++++++++++++++ 1 file changed, 245 insertions(+) diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index 5c4a3c5e770..1a177d7a8bc 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -8001,6 +8001,250 @@ static void test_effect_find_next_valid_technique(void) DestroyWindow(window); } +static void test_effect_parameter_block(void) +{ + static const D3DXMATRIX test_mat = + {{{ + -11.0f, -12.0f, 0.0f, 0.0f, + -21.0f, -22.0f, 0.0f, 0.0f, + -31.0f, -32.0f, 0.0f, 0.0f, + }}}; + static const D3DXMATRIX effect_orig_mat = + {{{ + 11.0f, 12.0f, 0.0f, 0.0f, + 21.0f, 22.0f, 0.0f, 0.0f, + 31.0f, 32.0f, 0.0f, 0.0f, + }}}; + D3DPRESENT_PARAMETERS present_parameters = {0}; + static const float float_array_zero[4]; + IDirect3DTexture9 *texture, *tex_test; + ID3DXEffect *effect, *effect2; + D3DXHANDLE block, handle; + IDirect3DDevice9 *device; + ID3DXEffectPool *pool; + float float_array[4]; + float float_value; + IDirect3D9 *d3d; + D3DXMATRIX mat; + ULONG refcount; + HWND window; + HRESULT hr; + + if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, + 640, 480, NULL, NULL, NULL, NULL))) + { + skip("Failed to create window.\n"); + return; + } + if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D9 object.\n"); + DestroyWindow(window); + return; + } + present_parameters.Windowed = TRUE; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); + if (FAILED(hr)) + { + skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = D3DXCreateEffectPool(&pool); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), + NULL, NULL, 0, pool, &effect, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob), + NULL, NULL, 0, pool, &effect2, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = effect->lpVtbl->BeginParameterBlock(effect); + todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->BeginParameterBlock(effect); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + block = effect->lpVtbl->EndParameterBlock(effect); + todo_wine ok(!!block, "Got unexpected block %p.\n", block); + handle = effect->lpVtbl->EndParameterBlock(effect); + ok(!handle, "Got unexpected handle %p.\n", handle); + + /* Block doesn't hold effect reference. */ + effect->lpVtbl->AddRef(effect); + refcount = effect->lpVtbl->Release(effect); + ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + + hr = effect->lpVtbl->ApplyParameterBlock(effect, block); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->DeleteParameterBlock(effect, block); + todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = effect->lpVtbl->BeginParameterBlock(effect); + todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloat(effect, "vec3[0]", 1001.0f); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloat(effect, "arr1[0]", 91.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + block = effect->lpVtbl->EndParameterBlock(effect); + todo_wine ok(!!block, "Got unexpected block %p.\n", block); + hr = effect->lpVtbl->ApplyParameterBlock(effect, block); + todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = effect->lpVtbl->DeleteParameterBlock(effect2, block); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); + hr = effect->lpVtbl->DeleteParameterBlock(effect, block); + todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = effect->lpVtbl->ApplyParameterBlock(effect, NULL); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->ApplyParameterBlock(effect, "parameter_block"); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + + hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture); + ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr); + + hr = effect->lpVtbl->BeginParameterBlock(effect); + todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + /* Effect parameters are not updated during recording. */ + hr = effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)texture); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = effect->lpVtbl->GetTexture(effect, "tex1", (IDirect3DBaseTexture9 **)&tex_test); + todo_wine ok(hr == D3D_OK && !tex_test, "Got unexpected hr %#x, tex_test %p.\n", hr, tex_test); + if (tex_test) + IDirect3DTexture9_Release(tex_test); + + /* Child parameters and array members are recorded separately (the whole + * parameter is not updated when parameter block is applied). */ + hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 92.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 28.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value); + todo_wine ok(hr == D3D_OK && float_value == 12.0, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); + + float_array[0] = -29.0f; + hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array, 1); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 1); + todo_wine ok(hr == D3D_OK && float_array[0] == 13.0, "Got unexpected hr %#x, float_array[0] %g.\n", + hr, float_array[0]); + + memset(&mat, 0, sizeof(mat)); + hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &test_mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + todo_wine ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n"); + + hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &test_mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + todo_wine ok(!memcmp(&mat, &effect_orig_mat, sizeof(mat)), "Got unexpected matrix.\n"); + + /* Setting shared parameter through effect2 is not recorded to effect + * parameter block. */ + hr = effect2->lpVtbl->SetFloat(effect2, "arr2[1]", -1.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value); + ok(float_value == -1.0f, "Unexpected value %g.\n", float_value); + + IDirect3DTexture9_AddRef(texture); + refcount = IDirect3DTexture9_Release(texture); + ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); + + block = effect->lpVtbl->EndParameterBlock(effect); + todo_wine ok(!!block, "Got unexpected block %p.\n", block); + + IDirect3DTexture9_AddRef(texture); + refcount = IDirect3DTexture9_Release(texture); + ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); + + hr = effect->lpVtbl->DeleteParameterBlock(effect2, block); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); + + IDirect3DTexture9_AddRef(texture); + refcount = IDirect3DTexture9_Release(texture); + ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); + + hr = effect->lpVtbl->SetFloat(effect, "arr2[0]", 0.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloat(effect, "arr2[1]", 0.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v1", float_array_zero, 3); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloat(effect, "ts1[0].fv", 0.0f); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetFloatArray(effect, "ts1[0].v2", float_array_zero, 4); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + memset(&mat, 0, sizeof(mat)); + hr = effect->lpVtbl->SetMatrix(effect, "m3x2row", &mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = effect->lpVtbl->SetMatrix(effect, "m3x2column", &mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = effect->lpVtbl->ApplyParameterBlock(effect, block); + todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); + + IDirect3DTexture9_AddRef(texture); + refcount = IDirect3DTexture9_Release(texture); + todo_wine ok(refcount == 3, "Got unexpected refcount %u.\n", refcount); + + hr = effect->lpVtbl->GetFloat(effect, "arr2[0]", &float_value); + todo_wine ok(hr == D3D_OK && float_value == 92.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); + hr = effect->lpVtbl->GetFloat(effect, "arr2[1]", &float_value); + ok(hr == D3D_OK && float_value == 0.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); + + hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v1", float_array, 3); + ok(hr == D3D_OK && !memcmp(float_array, float_array_zero, 3 * sizeof(*float_array)), + "Got unexpected hr %#x, ts1[0].v1 (%g, %g, %g).\n", hr, + float_array[0], float_array[1], float_array[2]); + + hr = effect->lpVtbl->GetMatrix(effect, "m3x2row", &mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + todo_wine ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n"); + hr = effect->lpVtbl->GetMatrix(effect, "m3x2column", &mat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + todo_wine ok(!memcmp(&mat, &test_mat, sizeof(mat)), "Got unexpected matrix.\n"); + + hr = effect->lpVtbl->GetFloat(effect, "ts1[0].fv", &float_value); + todo_wine ok(hr == D3D_OK && float_value == 28.0f, "Got unexpected hr %#x, float_value %g.\n", hr, float_value); + + hr = effect->lpVtbl->GetFloatArray(effect, "ts1[0].v2", float_array, 4); + todo_wine ok(hr == D3D_OK && float_array[0] == -29.0f + && !memcmp(float_array + 1, float_array_zero, 3 * sizeof(*float_array)), + "Got unexpected hr %#x, ts1[0].v2 (%g, %g, %g, %g).\n", hr, + float_array[0], float_array[1], float_array[2], float_array[3]); + + hr = effect->lpVtbl->DeleteParameterBlock(effect, block); + todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = effect->lpVtbl->SetTexture(effect, "tex1", NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + refcount = IDirect3DTexture9_Release(texture); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = effect->lpVtbl->Release(effect); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = effect2->lpVtbl->Release(effect2); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = pool->lpVtbl->Release(pool); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(effect) { IDirect3DDevice9 *device; @@ -8040,4 +8284,5 @@ START_TEST(effect) test_refcount(); test_create_effect_from_file(); test_effect_find_next_valid_technique(); + test_effect_parameter_block(); }