d3dx9: Add test for D3DXVec2TransformCoord arguments aliasing.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1194,8 +1194,11 @@ static void D3DXVector2Test(void)
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/*_______________D3DXVec2TransformCoord_______________________*/
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/*_______________D3DXVec2TransformCoord_______________________*/
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expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
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expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
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D3DXVec2TransformCoord(&gotvec,&u,&mat);
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D3DXVec2TransformCoord(&gotvec, &u, &mat);
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expect_vec(expectedvec,gotvec);
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expect_vec(expectedvec, gotvec);
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gotvec.x = u.x; gotvec.y = u.y;
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D3DXVec2TransformCoord(&gotvec, (D3DXVECTOR2 *)&gotvec, &mat);
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expect_vec(expectedvec, gotvec);
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/*_______________D3DXVec2TransformNormal______________________*/
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/*_______________D3DXVec2TransformNormal______________________*/
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expectedvec.x = 23.0f; expectedvec.y = 30.0f;
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expectedvec.x = 23.0f; expectedvec.y = 30.0f;
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