d3d9/tests: Give stencil_cull_test its own device.
After drawing a quad with cullmode != none, the r500's Windows driver's ability to clip clear rectangles to the viewport is permanently broken. This shows up as a test failure in depth_buffer_test().
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@ -168,12 +168,35 @@ out:
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return ret;
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}
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static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DDevice9 *device;
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HRESULT hr;
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"Failed to create a device, hr %#x.\n", hr);
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if (FAILED(hr))
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DestroyWindow(present_parameters.hDeviceWindow);
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return device;
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}
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static IDirect3DDevice9 *init_d3d9(void)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hr;
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D3DADAPTER_IDENTIFIER9 identifier;
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@ -188,16 +211,6 @@ static IDirect3DDevice9 *init_d3d9(void)
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return NULL;
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}
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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memset(&identifier, 0, sizeof(identifier));
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hr = IDirect3D9_GetAdapterIdentifier(d3d9_ptr, 0, 0, &identifier);
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ok(hr == D3D_OK, "Failed to get adapter identifier description\n");
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@ -210,12 +223,7 @@ static IDirect3DDevice9 *init_d3d9(void)
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HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
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HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
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"Failed to create a device, hr %#x.\n", hr);
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return device_ptr;
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return create_device(d3d9_ptr);
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}
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static void cleanup_device(IDirect3DDevice9 *device)
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@ -8741,56 +8749,63 @@ cleanup:
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IDirect3DVertexDeclaration9_Release(vertex_declaration);
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}
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static void stencil_cull_test(IDirect3DDevice9 *device) {
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static void stencil_cull_test(IDirect3D9 *d3d9)
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{
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IDirect3DDevice9 *device;
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D3DCAPS9 caps;
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HRESULT hr;
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IDirect3DSurface9 *depthstencil = NULL;
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D3DSURFACE_DESC desc;
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float quad1[] = {
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static const float quad1[] =
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{
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-1.0, -1.0, 0.1,
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0.0, -1.0, 0.1,
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-1.0, 0.0, 0.1,
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0.0, 0.0, 0.1,
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};
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float quad2[] = {
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static const float quad2[] =
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{
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0.0, -1.0, 0.1,
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1.0, -1.0, 0.1,
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0.0, 0.0, 0.1,
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1.0, 0.0, 0.1,
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};
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float quad3[] = {
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static const float quad3[] =
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{
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0.0, 0.0, 0.1,
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1.0, 0.0, 0.1,
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0.0, 1.0, 0.1,
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1.0, 1.0, 0.1,
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};
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float quad4[] = {
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static const float quad4[] =
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{
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-1.0, 0.0, 0.1,
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0.0, 0.0, 0.1,
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-1.0, 1.0, 0.1,
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0.0, 1.0, 0.1,
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};
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struct vertex painter[] = {
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struct vertex painter[] =
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{
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{-1.0, -1.0, 0.0, 0x00000000},
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{ 1.0, -1.0, 0.0, 0x00000000},
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{-1.0, 1.0, 0.0, 0x00000000},
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{ 1.0, 1.0, 0.0, 0x00000000},
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};
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WORD indices_cw[] = {0, 1, 3};
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WORD indices_ccw[] = {0, 2, 3};
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static const WORD indices_cw[] = {0, 1, 3};
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static const WORD indices_ccw[] = {0, 2, 3};
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unsigned int i;
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DWORD color;
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IDirect3DDevice9_GetDepthStencilSurface(device, &depthstencil);
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if(depthstencil == NULL) {
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skip("No depth stencil buffer\n");
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device = create_device(d3d9);
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if (!device)
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{
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skip("Cannot create a device with a D24S8 stencil buffer.\n");
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return;
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}
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hr = IDirect3DSurface9_GetDesc(depthstencil, &desc);
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ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
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IDirect3DSurface9_Release(depthstencil);
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if(desc.Format != D3DFMT_D24S8 && desc.Format != D3DFMT_D24X4S4) {
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skip("No 4 or 8 bit stencil surface\n");
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return;
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
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if (!(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED))
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{
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skip("No two sided stencil support\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0, 0x8);
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@ -8798,6 +8813,10 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set FVF,hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
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ok(hr == D3D_OK, "Failed to disable Z test, %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "Failed to disable lighting, %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_INCR);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR);
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@ -8927,6 +8946,9 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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cleanup:
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cleanup_device(device);
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}
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static void vpos_register_test(IDirect3DDevice9 *device)
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@ -14872,11 +14894,6 @@ START_TEST(visual)
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fixed_function_decl_test(device_ptr);
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conditional_np2_repeat_test(device_ptr);
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fixed_function_bumpmap_test(device_ptr);
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if(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) {
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stencil_cull_test(device_ptr);
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} else {
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skip("No two sided stencil support\n");
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}
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pointsize_test(device_ptr);
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tssargtemp_test(device_ptr);
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np2_stretch_rect_test(device_ptr);
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@ -14970,6 +14987,7 @@ START_TEST(visual)
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multisampled_depth_buffer_test(d3d9);
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resz_test(d3d9);
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stencil_cull_test(d3d9);
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IDirect3D9_Release(d3d9);
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